Skip to content

Conversation

@Ericzklm
Copy link
Contributor

@Ericzklm Ericzklm commented Jan 10, 2026

Reworked donut maker options into a table. Each row in the table represents one combination that you wish to keep.

  • Added finer controls for donut power level
  • The powers are all collapsed into a single dropdown. It's a very long dropdown but I think it may be more straight forward and simplifies the table
  • Enables use cases like "Keep (Big Haul 3 and Berries 2) or (Big Haul 2 and Berries 3)"
  • Removes the "Num Powers" option
  • Stop program when either all limits in the table are reached or the global limit is reached

One potential concern with adding the quantity limit is that users may be confused if a donut matches multiple rows since it should count for all matching rows.
In the Haul+Berries 3-2 or 2-3 case, Haul+Berries 3-3 would count towards the limit of both. If the user wanted to have a higher quantity of 3-3, it would need to be defined separately which may or may not be intuitive.

Collapsed options into a table and added extra functionality
@Ericzklm Ericzklm marked this pull request as draft January 10, 2026 05:03
Unused listeners
Add keep limit for each donut entry
Added stop condition for donut maker when limits are reached
@Ericzklm Ericzklm marked this pull request as ready for review January 10, 2026 08:59
@Gin890 Gin890 merged commit 986e702 into PokemonAutomation:main Jan 11, 2026
7 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants