Skip to content

Conversation

@Ericzklm
Copy link
Contributor

@Ericzklm Ericzklm commented Jan 9, 2026

Decreased time required for retrying Hotel Z entrance. On Switch 2 and on the shorter day to night night to day transition, this was observed:

2026-01-05 01:51:13.677580 - [Console 0]: Detected button A. Reached gate.
2026-01-05 01:51:13.677600 - [Console 0]: issue_mash_button(): A, duration = 2000ms
2026-01-05 01:51:14.712895 - [Console 0]: wait_for_all()
2026-01-05 01:51:14.712912 - [Console 0]: Waiting for all requests to finish...
2026-01-05 01:51:17.392200 - [Console 0]: ConvertFrame: Count = 159, Mean = 3.90166ms, Stddev = 0.650444ms, Min = 3.141ms, Max = 8.192ms
2026-01-05 01:51:27.091632 - [Console 0]: DirectionArrowWatcher: Count = 226, Mean = 0.0934867 ms, Stddev = 0.016294 ms, Min = 0.073 ms, Max = 0.238 ms
2026-01-05 01:51:27.091646 - [Console 0]: OverworldPartySelectionWatcher: Count = 227, Mean = 0.1877 ms, Stddev = 0.0242154 ms, Min = 0.151 ms, Max = 0.247 ms
2026-01-05 01:51:27.091659 - [Console 0]: Detected overworld within 50000 milliseconds
2026-01-05 01:51:27.198428 - [Console 0]: Detected overworld after entering zone.
2026-01-05 01:51:27.198468 - [Console 0]: issue_buttons(): Y, delay = 1100ms, hold = 100ms, cooldown = 0ms
2026-01-05 01:51:27.198474 - [Console 0]: issue_buttons(): Y, delay = 1100ms, hold = 100ms, cooldown = 0ms
2026-01-05 01:51:27.198526 - [Console 0]: issue_left_joystick(): (-1.000,0.000), delay = 600ms, hold = 500ms, cooldown = 0ms
2026-01-05 01:51:27.198530 - [Console 0]: wait_for_all()

The 16 second threshold to retry the mash is not short enough to flag the day night transition if it happens before the player is able to enter Hotel Z

Decreased time required for retrying Hotel Z entrance
@Gin890 Gin890 merged commit 0ea20ee into PokemonAutomation:main Jan 9, 2026
7 checks passed
@Gin890
Copy link
Collaborator

Gin890 commented Jan 9, 2026

Thanks for the fix!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants