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v2.4.1

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@Pjbomb2 Pjbomb2 released this 20 May 19:18
· 162 commits to main since this release

Fixed DX11
Reduced VRAM consmption massively
Reduced RAM consumption considerably
Fixed light BVH
Slight performance improvements
Added BC6H compression
Switched all atlas's to realtime compressed textures
Greatly improved lag spike when adding/removing objects(due to atlas re-creation)
Changed ReSTIRs response to NEE
Shuffled around where some textures are written to to make space for Radiance Cache
Changed parentobject to use BakeMesh for skinnedmeshes to remove issues from 0 length bones
Fix for skinnedmeshes with no rootbone when under a parentobject with other skinnedmeshes that also have no root bone
Switched to native arrays in many places to massively reduce RAM consumption for large scenes
Fixed environment map importance sampling
Small changes to materials
Compressed texture indices
Moved to new material XML format, so this should be the last change made thats not backward compatable
Slightly optimized BVH refitting
Changed from custom upscaler to snapdragon super resolution
Cleaned up some code
Fixed restir GI and asvgf for terrain
Fixed race conditions/artifacts for rays
Fixed atlas/texture artifacts
Added "Selective Auto Assign" to "Functionality Settings", which you drag a gameobject into and it runs the auto assign scripts for just that tree
Overhauled UI for Material Mappings
Added Matcap Support
Fix for HDRP black screen
Fix for materials in scenes with only 1 parent object
Improved glass and reflections for asvgf and restir GI + asvgf
Improved stability of diffuse transmission for asvgf
Removed origional ReSTIR
Removed several useless textures
Small edit to make restir mirrors less blurry
Fixed issue with restir + asvgf + sky
Fixed issue with ReSTIR GI pulling pixels along
Fixed NEE for Hardware RT
Improvements to RadCache performance
Fleshed out the ParentObject UI to actually include the needed toggles
Removed volumetric mesh material
Replaced restir + asvgf demodulation to provide much higher quality
Removed visability of several textures in the inspector
Removed "Force Lossless" toggle, since with BC6H its really not needed