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Horizontally flipped panorama Changed radiance cache to mostly only run on diffuse bounces Reorganized files a bit, put ASVGF in its own folder Fast-moving smearing in asvgf is mostly gone Added ability for panorama to go through several cameras Fixed radcache on terrain Fixed some restir ASVGF stuff for better screen borders Fix for panorama preventing builds Added simple IES system Panorama system will do the resolution itself now Fix to radcache + ReSTIR + NEE + Mirrors Improved asvgf filters quality Improved asvgf filters performance by about 25% Small modification to material pairing to indicate what slots are single component textures
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23 changes: 12 additions & 11 deletions
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TrueTrace/Resources/MainCompute/IntersectionKernels.compute
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130 changes: 88 additions & 42 deletions
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TrueTrace/Resources/MainCompute/RayTracingShader.compute
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255 changes: 65 additions & 190 deletions
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...Trace/Resources/PostProcess/ASVGF.compute → ...Resources/PostProcess/ASVGF/ASVGF.compute
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108 changes: 81 additions & 27 deletions
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TrueTrace/Resources/PostProcess/ASVGF.cs → ...race/Resources/PostProcess/ASVGF/ASVGF.cs
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221 changes: 50 additions & 171 deletions
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TrueTrace/Resources/PostProcess/ReSTIRASVGF/ReSTIRASVGF.compute
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40 changes: 23 additions & 17 deletions
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TrueTrace/Resources/PostProcess/ReSTIRASVGF/ReSTIRASVGF.cs
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