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Fixed saturation bar Fixed ASVGF dragging pixels Fix for cutout objects that dont have a cutout texture assigned Changed alpha texture to be compressed Lowered internal minimum resolution from 0.5 to 0.1 Fixed edge case bug that would cause an error if things were toggled on/off too many times in the first frame Fixed an issue with raytracinglights that would cause some to never update Fixed ASVGF/ReSTIR + ASVGF and terrain Removed diffuse material Removed secondary example scene GSR(non TAAU upscaler) should now work in HDRP again Added comment that you need GPU Skinning on or it freaks out a bit Added note about turning off dynamic batching as it can mess with motion vectors a bit Re-added jitter to ASVGF direct lighting Removed diffuse material support code Reduced strictness of asvgf depth for temporal reuse Modified GSR upscaler to improve quality significantly Making the diffuse-metallic fix official for now(prevents overbrightening) Tweaked depth derivative computation for depth to be more aggressive so the denoisers should screw up less now(especially at lower resolutions)
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TrueTrace/Models/ExampleScene/Pedestal/PedestalBottom 1.mat
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TrueTrace/Resources/PostProcess/Compute/Upscaler.compute
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