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Added Material Preset System Fixed typo in radiance cache that caused it to not transfer levels correctly Minor performance improvements to trace kernels Setflag for smoothness works now Clamped min IOR to 1 Shouldn’t need to have ParentObject under the scene gameobject anymore Fixed bloom slider and bloom passes Fixed most fireflies from ReSTIR GI Retrace + Radiance Cache Seperated background into primary and secondary: Secondary is used for indirect lighting Switched up materials a bit again for ReSTIR Fixed DoF Autofocus
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93 changes: 35 additions & 58 deletions
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TrueTrace/Resources/MainCompute/IntersectionKernels.compute
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TrueTrace/Resources/PostProcess/ReSTIRASVGF/ReSTIRASVGF.compute
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TrueTrace/Resources/PostProcess/ReSTIRASVGF/ReSTIRASVGF.cs
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