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Avoid allocation per draw #16

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@kvark

gfx-rs itself doesn't use any allocations on a call-by-call basis, and it would be great if gfx_text didn't impose this overhead either. The allocations come from the constructed meshes and batches, even if implicit. What can be done:

  • have an OwnedBatch created once on init
  • update its Slice with updating the vertex/index buffers that the batch uses
  • send it to a stream as usual

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