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When a unit explores a "GapGenerator=yes" building and then renders it inoperative, the explored area cannot be concealed by another "GapGenerator=yes" building.
Conditions to reproduce
No response
INI code
Steps to reproduce
bandicam.2026-09-11.16-17-34-764.mp4
Expected behaviour
The "GapGenerator=yes" device can mask the explored area at any time.
Actual behaviour
When a unit explores a "GapGenerator=yes" building and then renders it inoperative, the explored area cannot be concealed by another "GapGenerator=yes" building.
Additional context
No response
Checklist
The issue is not introduced by Phobos or any other engine extension, such as Ares, Kratos etc.
The issue wasn't fixed in the most recent version of Ares/Phobos yet.
I agree to elaborate the details if requested and provide thorough testing if the bugfix is implemented.
I added a very descriptive title to this issue.
I used the GitHub search and read the issue list to find a similar issue and didn't find it.
I have attached as much information as possible (screenshots, gifs, videos, debug and exception logs, etc).
Description
When a unit explores a "GapGenerator=yes" building and then renders it inoperative, the explored area cannot be concealed by another "GapGenerator=yes" building.
Conditions to reproduce
No response
INI code
Steps to reproduce
bandicam.2026-09-11.16-17-34-764.mp4
Expected behaviour
The "GapGenerator=yes" device can mask the explored area at any time.
Actual behaviour
When a unit explores a "GapGenerator=yes" building and then renders it inoperative, the explored area cannot be concealed by another "GapGenerator=yes" building.
Additional context
No response
Checklist