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Game rename (#236)
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PhilipK committed Sep 20, 2022
1 parent c933c84 commit b9ee32c
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Showing 5 changed files with 88 additions and 16 deletions.
6 changes: 6 additions & 0 deletions Readme.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,7 @@ There is also an [AUR package](https://aur.archlinux.org/packages/steam-boilr-gu
- [Tips for Linux](#tips-for-linux)
- [Configuration](#configuration)
- [Run as CLI](#run-as-cli)
- [Rename shortcuts](#rename-shortcuts)
- [Contributions](#contributions)
- [How can I help/contribute?](#how-can-i-helpcontribute)
- [I found a bug, what do I do?](#i-found-a-bug-what-do-i-do)
Expand Down Expand Up @@ -96,6 +97,11 @@ In previous releases there was both a CLI and UI version of BoilR, now there is
But you can add the commandline argument ``--no-ui`` and then the UI version will act like the old CLI version.
This saves some CO2 from not having to build 2 versions of BoilR for each platform, and it also makes development easier.

### Rename shortcuts

You can rename a shortcut from BoilR by double clicking it from the import list and picking a new name.
If you want to revert back to the original name, just clear the name and click rename.

## Contributions

### How can I help/contribute?
Expand Down
4 changes: 4 additions & 0 deletions src/config.rs
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,10 @@ pub fn get_config_file() -> PathBuf {
get_config_folder().join("config.toml")
}

pub fn get_renames_file() -> PathBuf {
get_config_folder().join("renames.json")
}

pub fn get_cache_file() -> PathBuf {
get_config_folder().join("cache.json")
}
Expand Down
22 changes: 18 additions & 4 deletions src/sync/synchronization.rs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
use steam_shortcuts_util::{shortcut::ShortcutOwned, shortcuts_to_bytes};
use steam_shortcuts_util::{shortcut::ShortcutOwned, shortcuts_to_bytes, calculate_app_id_for_shortcut, Shortcut};
use tokio::sync::watch::Sender;

use crate::{
Expand All @@ -21,7 +21,7 @@ use crate::heroic::HeroicPlatform;
#[cfg(target_family = "unix")]
use crate::flatpak::FlatpakPlatform;

use std::error::Error;
use std::{error::Error, collections::HashMap};

use crate::{gog::GogPlatform, itch::ItchPlatform, origin::OriginPlatform};
use std::{fs::File, io::Write, path::Path};
Expand Down Expand Up @@ -59,6 +59,7 @@ pub fn disconnect_shortcut(settings: &Settings, app_id: u32) -> Result<(), Strin
pub fn run_sync(
settings: &Settings,
sender: &mut Option<Sender<SyncProgress>>,
renames: &HashMap<u32,String>
) -> Result<Vec<SteamUsersInfo>, String> {
if let Some(sender) = &sender {
let _ = sender.send(SyncProgress::Starting);
Expand All @@ -67,7 +68,7 @@ pub fn run_sync(
.map_err(|e| format!("Getting shortcut paths failed: {e}"))?;

let platform_shortcuts = get_platform_shortcuts(settings);
let all_shortcuts: Vec<ShortcutOwned> = platform_shortcuts
let mut all_shortcuts: Vec<ShortcutOwned> = platform_shortcuts
.iter()
.flat_map(|s| s.1.clone())
.filter(|s| !settings.blacklisted_games.contains(&s.app_id))
Expand All @@ -77,7 +78,20 @@ pub fn run_sync(
games_found: all_shortcuts.len(),
});
}
for shortcut in &all_shortcuts {
for shortcut in &mut all_shortcuts {
if let Some(rename) = renames.get(&shortcut.app_id){
shortcut.app_name = rename.clone();
let new_shortcut = Shortcut::new(
"0",
shortcut.app_name.as_str(),
&shortcut.exe,
"",
"",
"",
""
);
shortcut.app_id = calculate_app_id_for_shortcut(&new_shortcut);
}
println!("Appid: {} name: {}", shortcut.app_id, shortcut.app_name);
}
println!("Found {} user(s)", userinfo_shortcuts.len());
Expand Down
51 changes: 41 additions & 10 deletions src/ui/ui_import_games.rs
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@ use futures::executor::block_on;

use tokio::sync::watch;

use crate::config::get_renames_file;
use crate::settings::Settings;
use crate::sync;

Expand Down Expand Up @@ -66,17 +67,46 @@ impl MyEguiApp {
ui.label("Select the games you want to import into steam");
for (platform_name, shortcuts) in games_to_sync{
ui.heading(platform_name);

for shortcut in shortcuts {
let mut import_game = !self.settings.blacklisted_games.contains(&shortcut.app_id);
let checkbox = egui::Checkbox::new(&mut import_game,&shortcut.app_name);
let response = ui.add(checkbox);
if response.clicked(){
if !self.settings.blacklisted_games.contains(&shortcut.app_id){
self.settings.blacklisted_games.push(shortcut.app_id);
}else{
self.settings.blacklisted_games.retain(|id| *id != shortcut.app_id);
ui.horizontal(|ui|{
if self.current_edit == Option::Some(shortcut.app_id){
if let Some(new_name) = self.rename_map.get_mut(&shortcut.app_id){
ui.text_edit_singleline(new_name).request_focus();
if ui.button("Rename").clicked() {
if new_name.is_empty(){
*new_name = shortcut.app_name.to_string();
}
self.current_edit = Option::None;
let rename_file_path = get_renames_file();
let contents = serde_json::to_string(&self.rename_map);
if let Ok(contents) = contents{
let res = std::fs::write(&rename_file_path, contents);
println!("Write rename file at {:?} with result: {:?}",rename_file_path, res);
}
}
}
} else {
let name = self.rename_map.get(&shortcut.app_id).unwrap_or(&shortcut.app_name);
let checkbox = egui::Checkbox::new(&mut import_game,name);
let response = ui.add(checkbox);
if response.double_clicked(){
if !self.rename_map.contains_key(&shortcut.app_id){
self.rename_map.insert(shortcut.app_id,shortcut.app_name.to_owned());
}
self.current_edit = Option::Some(shortcut.app_id);
}
}
if response.clicked(){
if !self.settings.blacklisted_games.contains(&shortcut.app_id){
self.settings.blacklisted_games.push(shortcut.app_id);
}else{
self.settings.blacklisted_games.retain(|id| *id != shortcut.app_id);
}
}
}

});
}
}
ui.add_space(SECTION_SPACING);
Expand Down Expand Up @@ -115,16 +145,17 @@ impl MyEguiApp {
}

self.status_reciever = reciever;
let renames = self.rename_map.clone();
let handle = self.rt.spawn_blocking(move || {
MyEguiApp::save_settings_to_file(&settings);
let mut some_sender = Some(sender);
backup_shortcuts(&settings.steam);
let usersinfo = sync::run_sync(&settings, &mut some_sender).unwrap();
let usersinfo = sync::run_sync(&settings, &mut some_sender,&renames).unwrap();
let task = download_images(&settings, &usersinfo, &mut some_sender);
block_on(task);

//Run a second time to fix up shortcuts after images are downloaded
sync::run_sync(&settings, &mut some_sender).unwrap();
sync::run_sync(&settings, &mut some_sender,&renames).unwrap();

if let Some(sender) = some_sender {
let _ = sender.send(SyncProgress::Done);
Expand Down
21 changes: 19 additions & 2 deletions src/ui/uiapp.rs
Original file line number Diff line number Diff line change
@@ -1,3 +1,5 @@
use std::{collections::HashMap, error::Error};

#[cfg(target_family = "unix")]
use crate::heroic::HeroicGameType;

Expand All @@ -9,7 +11,7 @@ use tokio::{
sync::watch::{self, Receiver},
};

use crate::{egs::ManifestItem, settings::Settings, sync::SyncProgress};
use crate::{egs::ManifestItem, settings::Settings, sync::SyncProgress, config::get_renames_file};

use super::{
ui_colors::{
Expand Down Expand Up @@ -43,6 +45,8 @@ pub struct MyEguiApp {
pub(crate) image_selected_state: ImageSelectState,
pub(crate) backup_state: BackupState,
pub(crate) disconect_state: DiconnectState,
pub(crate) rename_map : HashMap<u32,String>,
pub(crate) current_edit : Option<u32>,
}

impl MyEguiApp {
Expand All @@ -61,10 +65,23 @@ impl MyEguiApp {
image_selected_state: ImageSelectState::default(),
backup_state: BackupState::default(),
disconect_state: DiconnectState::default(),
rename_map: get_rename_map(),
current_edit: Option::None
}
}
}

fn get_rename_map() -> HashMap<u32,String>{
try_get_rename_map().unwrap_or_default()
}

fn try_get_rename_map() -> Result<HashMap<u32,String>,Box<dyn Error>>{
let rename_map = get_renames_file();
let file_content = std::fs::read_to_string(rename_map)?;
let deserialized = serde_json::from_str(&file_content)?;
Ok(deserialized)
}

#[derive(PartialEq)]
enum Menues {
Import,
Expand Down Expand Up @@ -283,7 +300,7 @@ pub fn run_ui(args: Vec<String>) {
let app = MyEguiApp::new();
let no_v_sync = args.contains(&"--no-vsync".to_string());
let native_options = eframe::NativeOptions {
initial_window_size: Some(egui::Vec2 { x: 800., y: 500. }),
initial_window_size: Some(egui::Vec2 { x: 1280., y: 800. }),
icon_data: Some(get_logo_icon()),
vsync: !no_v_sync,
..Default::default()
Expand Down

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