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SELF Omicron-class cruiser#683

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sylvia-from-fulp-station wants to merge 11 commits into
PentestSS13:masterfrom
sylvia-from-fulp-station:ship
Open

SELF Omicron-class cruiser#683
sylvia-from-fulp-station wants to merge 11 commits into
PentestSS13:masterfrom
sylvia-from-fulp-station:ship

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@sylvia-from-fulp-station

@sylvia-from-fulp-station sylvia-from-fulp-station commented Jun 9, 2026

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About The Pull Request

Omicron-class

Adds a new SELF ship to the game.

I tested this on localhost and everything works fine, spawning and menu preview image; it spawns, power and atmos work fine as far as i can tell, and there are no glaring errors.

Why It's Good For The Game

Self only has 2 ships; and they are both kind of lacking.
A few changes to Shiptest code have left the Pi-class in a less than desirable state; so i thought i would make my own SELF ship from scratch instead of reworking the old ship.
Primarily, making mecha circuits cost gold and silver disallows the strategy of building a Ripley to mine immediately; which is rather sad for a 'robotics' ship, and especially so when manning the Pi-class without any silicon crew.

To not obsolete the old SELF ship, it is missing the unique hardsuits (techno-pink and ablative) of the 'Pi-class'. Instead it has two more energy swords, a 25% ripley spawner in the Cargo Bay, and ripley construction boards in the Robotics lab. For balance sake, there is not a single ballistic gun onboard this ship, only basic laser guns.

Changelog

🆑 Sylvia Valentijn
add: Adds the Omicron-class cruiser, a new SELF ship.
/:cl:

@Ossa88

Ossa88 commented Jun 10, 2026

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Ossa Map Review:

Critical Issues:

  • Ion Engines and Pre-chargers lack cable connections
    • The Pre-charger acts like a mini SMES, and needs a dedicated line to the engine it is intended to power.
    • See other ships
StrongDMM_XLGFRJTcoH
  • Debris located in ignored spaces can cause critical failures on the next ship to load, as these items will not be moved with the ship during spawning.
    • If you really do want to keep these, you should place them on a proper area/zoned space and pixel shift them as if they were over nothing.
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  • Engine shutters are incorrectly ID as "pi_engines_2"

Minor Issues:

  • Power lines indended for additional generators are located under a Level 3 pipe. This could be obscured in game depending on layering.

  • Engine win doors should appear anchored to a wall when possible.

Thats so far.

@sylvia-from-fulp-station

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Fixed all issues major and minor from what i can tell.

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2 participants