Simple tool to convert a big subset of mitsuba scene files to the SeeSharp renderer
- Mitsuba version 0.4+ and 2.0+
- Most shapes
- All mesh files (
.serialized
,.obj
and.ply
) - Rectangle shapes
- All mesh files (
- Single hierarchy bsdfs (no
blendbsdf
etc)- Note,
twosided
is ignored and the inner bsdf is used instead - All except
diffuse
bsdfs are mapped to generic SeeSharp material (which is a Disney/Principled bsdf)
- Note,
- A subset of emitters
area
envmap
- Bitmap images
- Perspective camera
This project is used in research which does not require most of Mitsuba supported objects, but we might extend the list of features if SeeSharp itself is ready to support it in the future. If you are using this tool and require a specific feature, feel free to create an issue or drop a pull request with your own implementation.