Add configuration for skipping hurting-projectile explosion when the entity is dead #13353
+14
−4
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fixes issue #12487
Currently when a WitherSkull or a LargeFireBall hits a player and the player dies due to its damage the dropped loot is instantly destroyed by the explosion of the projectile.
This PR, delays the death drop by a tick and hence prevents the destruction of loot.
The configuration for this is set to be false by default .