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Update notes: release 20181215 to release 20190314
The following compatibility changes have been made between release-20181215 and release-20190314. Some of these changes will require manual actions on your part before you can run the semi-automated mod updater.
The following changes are only required if you have customized your mod chrome definitions. If you inherit your chrome definitions (including metrics.yaml) from another mod then you will not need to follow these.
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#15595: The team/all chat selector in the lobby was changed. Review this diff. The child
Label@LABEL_CHATTYPEofTextField@CHAT_TEXTFIELDinlobby.yamlwas replaced by an ownButton@CHAT_MODE. -
#15551, #15881. An actor properties editor was added tothe map editor: Review diff 1, diff 2 to see the yaml changes required to support the new
ActorEditLogic. -
#15942: The buttons inside
settings.yamlwere reordered, so that debug settings are hidden behind an extra setting. See the diff. -
#14875: Normal music sliders are replaced by an
ExponentialSlider. -
#15357: Notification sounds no longer hardcode mod-specific defaults.
SoundUpandSoundDownmust now be defined manually onRadarWidgetin the chrome yaml. -
#15390:
ChatLineSound/ClickSound/ClickDisabledSoundmust be manually defined in metrics.yaml.
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#15652: The cursor palette changes referenced in chrome changes above also require rule changes.
Palettes:was removed fromcursors.yaml, and cursor palettes are now defined by addingCursorPalette: trueto a normal palette defined inpalettes.yaml. -
#15669: Add the
TerrainRenderer:trait to yourworldactor. -
#15676: Gate actors need to grant a condition from
WithMakeAnimationto disable gate opening/closing during build-up. (See the diff for an example.)
The named categories in the singleplayer mission browsers now only list maps that are shipped directly with the mod (custom missions will be listed in the "Missions" category), and are now listed using the oramap/directory name instead of a file path (e.g. nod01 instead of ./mods/cnc/maps/nod01).
If your mod defines missions, you will need to manually update the mission paths to restore the groupings.
See #16041 for more details.