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adds birds that fly around in your world
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-- Made By O2Flash20 🙂 | ||
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name = "Birds" | ||
description = "Adds birds that fly around in your world." | ||
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importLib("vectors") | ||
importLib("anetwork") | ||
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allFilesAreLoaded = false | ||
loadedFiles = 0 | ||
function postInit() | ||
anetwork.Initialise(1) | ||
if not fs.isdir("Birds") then | ||
fs.mkdir("Birds") | ||
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anetwork.fileget( | ||
"https://raw.githubusercontent.com/OnixClient-Scripts/OnixClient_Scripts/master/Data/Birds/texture.png", "Birds/texture.png", {}, | ||
function (response, error) fileDownloaded(response, error) end | ||
) | ||
anetwork.fileget( | ||
"https://raw.githubusercontent.com/OnixClient-Scripts/OnixClient_Scripts/master/Data/Birds/body.obj", "Birds/body.obj", {}, | ||
function (response, error) fileDownloaded(response, error) end | ||
) | ||
anetwork.fileget( | ||
"https://raw.githubusercontent.com/OnixClient-Scripts/OnixClient_Scripts/master/Data/Birds/wingL.obj", "Birds/wingL.obj", {}, | ||
function (response, error) fileDownloaded(response, error) end | ||
) | ||
anetwork.fileget( | ||
"https://raw.githubusercontent.com/OnixClient-Scripts/OnixClient_Scripts/master/Data/Birds/wingR.obj", "Birds/wingR.obj", {}, | ||
function (response, error) fileDownloaded(response, error) end | ||
) | ||
else | ||
allFilesAreLoaded = true | ||
start() | ||
end | ||
end | ||
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function fileDownloaded(response, error) | ||
loadedFiles = loadedFiles + 1 | ||
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if loadedFiles == 4 then | ||
allFilesAreLoaded = true | ||
start() | ||
end | ||
end | ||
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function start() | ||
birdBodyMesh = gfx.objLoad("Birds/body.obj") | ||
birdWingLMesh = gfx.objLoad("Birds/wingL.obj") | ||
birdWingRMesh = gfx.objLoad("Birds/wingR.obj") | ||
end | ||
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numBirds = client.settings.addNamelessInt("Number of Birds", 1, 25, 5) | ||
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MAXBIRDS = numBirds.value | ||
TIMEPERKEYFRAME = 5 | ||
CLOSESTSPAWNDIST = 10 | ||
FURTHESTSPAWNDIST = 50 | ||
KEYFRAMESPACING = 40 | ||
FLYHEIGHT = 30 | ||
MAXTURNANGLE = 90 | ||
DISAPPEARDIST = 60 | ||
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birds = {} | ||
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function update(dt) | ||
if not dimension.name() == "Overworld" or not allFilesAreLoaded then return end | ||
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MAXBIRDS = numBirds.value | ||
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px, py, pz = player.pposition() | ||
pYaw, pPitch = player.rotation() | ||
pPos = vec:new(px, py, pz) | ||
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if #birds < MAXBIRDS and math.abs(4*dimension.time() - 2) > 1 then --pick a spot for a bird to spawn | ||
local offset = vec:fromAngle(1, math.random() * math.pi * 2) | ||
offset:setMag(math.random(CLOSESTSPAWNDIST, FURTHESTSPAWNDIST)) | ||
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local mapHeight = dimension.getMapHeight(math.floor(offset.x + px), math.floor(offset.y + pz)) | ||
if mapHeight then | ||
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local spawnPos = vec:new( | ||
offset.x + px, | ||
mapHeight + 1.2, | ||
offset.y + pz | ||
) | ||
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if not posIsVisible(spawnPos, pPos, 1) then | ||
table.insert(birds, { t, { spawnPos } }) | ||
end | ||
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end | ||
end | ||
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updateBirdsKeyframes() | ||
end | ||
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function posIsVisible(pos, camPos, radius) | ||
local sx, sy = gfx.worldToScreen(pos.x, pos.y, pos.z) | ||
if not sx or not sy then return false end | ||
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local posTranslated = pos:copy():sub(camPos):rotateYaw(math.rad(pYaw)):rotatePitch(math.rad(-pPitch)) | ||
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local fovH, fovV = gfx.fov() | ||
local r = radius * gui.height() / (posTranslated.z * math.tan(math.rad(fovV / 2))) * 1 | ||
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return sx and sy and sx + r >= 0 and sx - r < gui.width() and sy + r >= 0 and sy - r < gui.height() | ||
end | ||
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function updateBirdsKeyframes() --finds the birds new positions to go to if they need | ||
local birdsToRemove = {} | ||
for i = 1, #birds, 1 do | ||
local thisBird = birds[i] | ||
local thisBirdSpawnTime = thisBird[1] | ||
local thisBirdKeyframes = thisBird[2] --the spawn position counts as a keyframe | ||
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local nextKeyframe = thisBirdKeyframes[#thisBirdKeyframes-2] | ||
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if | ||
nextKeyframe and (nextKeyframe.x-px)^2 + (nextKeyframe.z-pz)^2 >= DISAPPEARDIST^2 and not posIsVisible(nextKeyframe, pPos, 1) --far and not on screen | ||
or | ||
nextKeyframe and (nextKeyframe.x-px)^2 + (nextKeyframe.z-pz)^2 >= 200^2 --far enough that it's not visible | ||
then --remove it | ||
table.insert(birdsToRemove, i) | ||
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else | ||
local timeSinceSpawn = t - thisBirdSpawnTime | ||
local currentKeyframe = math.ceil(timeSinceSpawn / TIMEPERKEYFRAME) --the first keyframe is 1, and "current" is the one that was just passed | ||
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local j = 0 | ||
while #thisBirdKeyframes < currentKeyframe + 3 do --needs more keyframes | ||
if j > 10 then --it has tried too many times to find a spot, give up because this bird is stuck | ||
table.insert(birdsToRemove, i) | ||
break | ||
else | ||
local newPos = findNewPosition(thisBirdKeyframes[#thisBirdKeyframes], thisBirdKeyframes[#thisBirdKeyframes-1]) | ||
if not newPos == false then | ||
table.insert(thisBirdKeyframes, newPos) | ||
end | ||
end | ||
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j=j+1 | ||
end | ||
end | ||
end | ||
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for i = #birdsToRemove, 1, -1 do | ||
table.remove(birds, birdsToRemove[i]) | ||
end | ||
end | ||
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function findNewPosition(lastPos, beforeLastPos) | ||
local offset | ||
if beforeLastPos == nil then | ||
offset = vec:fromAngle(KEYFRAMESPACING, math.random() * math.pi * 2) | ||
else | ||
offset = vec:fromAngle(KEYFRAMESPACING, lastPos:copy():sub(beforeLastPos):dir()[1] + 2*math.rad(MAXTURNANGLE)*(math.random() - 0.5)) | ||
end | ||
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local mapHeight = dimension.getMapHeight(math.floor(offset.x + lastPos.x), math.floor(offset.y + lastPos.z)) | ||
if not mapHeight then return false end | ||
local newPos = vec:new( | ||
offset.x + lastPos.x, | ||
mapHeight + FLYHEIGHT, | ||
offset.y + lastPos.z | ||
) | ||
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if dimension.raycast(lastPos.x, lastPos.y, lastPos.z, newPos.x, newPos.y, newPos.z).isBlock then --the bird would hit something on its way to the next position, so call the function again until it doesnt | ||
return false --this new position is invalid :( | ||
else | ||
return newPos | ||
end | ||
end | ||
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t = 0 | ||
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function render3d(dt) | ||
anetwork.Tick() | ||
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if not dimension.name() == "Overworld" or not allFilesAreLoaded then return end | ||
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t = t + dt | ||
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px, py, pz = player.pposition() | ||
pYaw, pPitch = player.rotation() | ||
pPos = vec:new(px, py, pz) | ||
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local brightness = sunBrightness(dimension.time()) | ||
gfx.color(brightness, brightness, brightness) | ||
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for i = 1, #birds, 1 do | ||
local thisBird = birds[i] | ||
local thisBirdSpawnTime = thisBird[1] | ||
local thisBirdKeyframes = thisBird[2] | ||
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local timeSinceSpawn = t - thisBirdSpawnTime | ||
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local currentPos = catmullRomSpline3D(thisBirdKeyframes, timeSinceSpawn/TIMEPERKEYFRAME, 0, 0) | ||
local nextPos = catmullRomSpline3D(thisBirdKeyframes, timeSinceSpawn/TIMEPERKEYFRAME+0.01, 0, 0) | ||
local velocity = nextPos:copy():sub(currentPos):div(0.01) | ||
local facingDir = velocity:dir() | ||
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local nextNextPos = catmullRomSpline3D(thisBirdKeyframes, timeSinceSpawn/TIMEPERKEYFRAME+0.02, 0, 0) | ||
local nextVelocity = nextNextPos:copy():sub(nextPos):div(0.01) | ||
local acceleration = nextVelocity:copy():sub(velocity):div(0.01) | ||
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lastVelocity = velocity:copy() | ||
local turnDir = acceleration:copy():set(-acceleration.x, acceleration.y, acceleration.z):rotateYaw(-facingDir[1]):rotatePitch(-facingDir[2]) | ||
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renderBird(currentPos, facingDir[1], facingDir[2], math.clamp(velocity.y/10 + 1, 0, 1.5), turnDir.z/200, t) | ||
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if math.random() < 0.001 then | ||
dimension.sound("mob.parrot.idle", currentPos.x, currentPos.y, currentPos.z) | ||
end | ||
end | ||
end | ||
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function catmullRomSpline1D(points, t, alpha, tension) | ||
local i = math.floor(t) + 1 | ||
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if #points < i + 3 then | ||
return points[#points - 1] | ||
end | ||
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local p1 = points[i] | ||
local p2 = points[i + 1] | ||
local p3 = points[i + 2] | ||
local p4 = points[i + 3] | ||
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-- stop it from giving errors of two points are the same (there's probably a better way of doing this) | ||
if p1 == p2 then p2 = p2 + 0.001 end | ||
if p2 == p3 then p3 = p3 + 0.001 end | ||
if p3 == p4 then p4 = p4 + 0.001 end | ||
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t = t - math.floor(t) | ||
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local t12 = math.abs(p1 - p2) ^ alpha | ||
local t23 = math.abs(p2 - p3) ^ alpha | ||
local t34 = math.abs(p3 - p4) ^ alpha | ||
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local m1 = (1 - tension) * | ||
(p3 - p2 + t23 * ((p2 - p1) / t12 - (p3 - p1) / (t12 + t23))) | ||
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local m2 = (1 - tension) * | ||
(p3 - p2 + t23 * ((p4 - p3) / t34 - (p4 - p2) / (t23 + t34))) | ||
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local a = 2 * (p2 - p3) + m1 + m2 | ||
local b = -3 * (p2 - p3) - m1 - m1 - m2 | ||
local c = m1 | ||
local d = p2 | ||
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return a * t ^ 3 + | ||
b * t ^ 2 + | ||
c * t + | ||
d | ||
end | ||
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function catmullRomSpline3D(points, t, alpha, tension) | ||
-- the point at the first index will be in there twice to say that it's not moving at the start | ||
local xPoints = {points[1].x} | ||
local yPoints = {points[1].y} | ||
local zPoints = {points[1].z} | ||
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for i = 1, #points, 1 do | ||
table.insert(xPoints, points[i].x) | ||
table.insert(yPoints, points[i].y) | ||
table.insert(zPoints, points[i].z) | ||
end | ||
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local xPos = catmullRomSpline1D(xPoints, t, alpha, tension) | ||
local yPos = catmullRomSpline1D(yPoints, t, alpha, tension) | ||
local zPos = catmullRomSpline1D(zPoints, t, alpha, tension) | ||
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return vec:new(xPos, yPos, zPos) | ||
end | ||
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function renderBird(position, yaw, pitch, flapStrength, roll, t) | ||
local shakeAmount = -0.03*flapStrength*math.sin(20*t) | ||
gfx.pushTransformation( | ||
{ 3, math.rad(90), 0, 0, 1 }, | ||
{ 3, roll, 0, 1, 0 }, --apply turning roll | ||
{ 3, math.rad(-90), 0, 0, 1 }, | ||
{ 2, 0, shakeAmount, 0}, | ||
{ 3, -pitch, 0, 1, 0 }, | ||
{ 3, math.pi/2-yaw, 0, 0, 1 }, | ||
{ 2, position.x, position.y, position.z } | ||
) | ||
gfx.objRender(birdBodyMesh, "Birds/texture.png") | ||
gfx.popTransformation() | ||
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gfx.pushTransformation( | ||
{ 3, -flapStrength*0.5*math.cos(20*t), 0, 1, 0 }, --two directions of flap animation | ||
{ 3, math.rad(90), 0, 0, 1 }, | ||
{ 3, flapStrength*math.sin(20*t), 0, 1, 0 }, --two directions of flap animation | ||
{ 3, math.rad(-90), 0, 0, 1 }, | ||
{ 2, 0.06, 0, 0 }, | ||
{ 3, math.rad(90), 0, 0, 1 }, | ||
{ 3, roll, 0, 1, 0 }, --apply turing roll | ||
{ 3, math.rad(-90), 0, 0, 1 }, | ||
{ 2, 0, shakeAmount, 0 }, | ||
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-- align with body | ||
{ 3, -pitch, 0, 1, 0 }, | ||
{ 3, math.pi/2-yaw, 0, 0, 1 }, | ||
{ 2, position.x, position.y, position.z } | ||
) | ||
gfx.objRender(birdWingLMesh, "Birds/texture.png") | ||
gfx.popTransformation() | ||
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gfx.pushTransformation( | ||
{ 3, -flapStrength*0.5*math.cos(20*t), 0, 1, 0 }, --two directions of flap animation | ||
{ 3, math.rad(90), 0, 0, 1 }, | ||
{ 3, -flapStrength*math.sin(20*t), 0, 1, 0 }, --two directions of flap animation | ||
{ 3, math.rad(-90), 0, 0, 1 }, | ||
{ 2, -0.06, 0, 0 }, | ||
{ 3, math.rad(90), 0, 0, 1 }, | ||
{ 3, roll, 0, 1, 0 }, --apply turing roll | ||
{ 3, math.rad(-90), 0, 0, 1 }, | ||
{ 2, 0, shakeAmount, 0 }, | ||
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-- align with body | ||
{ 3, -pitch, 0, 1, 0 }, | ||
{ 3, math.pi/2-yaw, 0, 0, 1 }, | ||
{ 2, position.x, position.y, position.z } | ||
) | ||
gfx.objRender(birdWingRMesh, "Birds/texture.png") | ||
gfx.popTransformation() | ||
end | ||
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function sunBrightness(time) | ||
local t = math.abs(time-0.5) | ||
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if t < 0.2 then return 90 end | ||
if t > 0.3 then return 255 end | ||
return (165/0.1)*(t-0.2) + 90 | ||
end |