The base idea about the game is to make a story driven RPG based around death. This is a game where you play a character that recently got hit by a truck (or whatever) then found himself in a generic fantasy world.
As the player you can talk to NPCs with multiple choice dialog to get a determinated ending. They will send you to quests or interact with you in different ways, however which, it will end with you dying and sometimes getting a item that can be used to unlock more endings. This is very inspired by kindergarten 1&2.
Together with this, the game will feature 2d zelda styled dungeons and turn based combat based on time. That being, your moves cost only the time(in turns) that it takes to cast them.
IE: You cast fireball, it takes 3 turns.
In turn, your enemy casts scratch that takes only 2 turns.
This gives you a choice to make. One where you have a single turn available to act with a quick action, however do to so it will cost your current 3 turn action that's mid casting.
One might choose to evade the attack or parry it by forfeiting the 3 turn fireball, likewise, one might tank the damage in a controlled manner to fire the fireball anyways.
- I think it'd be a cool idea to have so your moves appear in a card deck that's randomly selected from like a TCG.