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Original file line number | Diff line number | Diff line change |
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[0.9.9a] - 2017-04-28 | ||
ADDED: New Sound + Visibility System (based on terrain, weather, light, movement) | ||
ADDED: New zombie spawn system based on loot location | ||
ADDED: Petrol stations now have a limited amount of fuel (configurable in cfgServer.lua) | ||
ADDED: Achievement System | ||
ADDED: Anti-Advertising for chat system | ||
ADDED: Indicators for temperature rising/falling | ||
ADDED: Occasional rain when weather is cloudy | ||
ADDED: MySQL implementation | ||
ADDED: Old clothes/skin system | ||
ADDED: New condition (fractured arms) | ||
ADDED: Vehicle respawn command | ||
ADDED: Setting for camera sway when in pain | ||
ADDED: Helmets for headshots | ||
ADDED: [DayZAdmin] Ability to change gameplayVariables ingame | ||
ADDED: Binds for GPS (Key: 7) and Compass (Key: 8) | ||
ADDED: Spawn Selection System | ||
ADDED: Randomized loot spots | ||
ADDED: Random clothes on spawn if clothes system is activated | ||
CHANGED: Logs System refactored | ||
CHANGED: Simplified player spawning code | ||
CHANGED: Simplified vehicle spawning code (makes it easier to add new vehicles) | ||
CHANGED: Simplified sound code | ||
CHANGED: Custom chat can now be toggled on/off (/chat) | ||
CHANGED: Eased lag a bit | ||
CHANGED: Updated how Helicrashes and hospital bags were being initialised | ||
CHANGED: Version rewrite, tree handling optimised | ||
CHANGED: Hunger & Thirst now decrease according to difficulty too | ||
CHANGED: Moved debug monitor to Journal (Key: 6) | ||
CHANGED: New damage code for players | ||
CHANGED: Some zombies will sprint (depends on difficulty) | ||
CHANGED: Kills have to be confirmed with "Check Body" (player kills only) | ||
CHANGED: First Person Mode (view can be rotated 360°) | ||
FIXED: consume_player.lua causing lots of errors | ||
FIXED: Bug with tree chopping | ||
FIXED: Hunger & Thirst not decreasing | ||
FIXED: Bug with setPedStat | ||
FIXED: Flashlight appearing on HUD with ammo count | ||
FIXED: Bug where player would continue to lose blood after becoming unconscious and being killed | ||
FIXED: Crafting getting bugged when inventory is full | ||
FIXED: Milk breaking inventory | ||
FIXED: Unconscious animation being clientside only | ||
FIXED: M1911 not having a firing sound | ||
FIXED: Old bug with damage when falling | ||
FIXED: Floating medical box in Fort Carson | ||
FIXED: Constant raining | ||
FIXED: Hunger and Thirst not really decreasing | ||
FIXED: M24 not having any sound | ||
REMOVED: Viral zombies (until a better solution is found for more dangerous zombies) | ||
REMOVED: Housing mod |