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[Test Merge] Dungeon randomization, spatial grid sysem, slapcraft componenting and refactoring, and hybrid movement#352

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Juubo wants to merge 2 commits into
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Juubo:dungeons-spactial-slapcrafting-hybrid-movement
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[Test Merge] Dungeon randomization, spatial grid sysem, slapcraft componenting and refactoring, and hybrid movement#352
Juubo wants to merge 2 commits into
NovaSector:mainfrom
Juubo:dungeons-spactial-slapcrafting-hybrid-movement

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@Juubo Juubo commented Jul 31, 2025

About The Pull Request

Dungeon randomization, spatial grid sysem, slapcraft componenting and refactoring, and hybrid movement
Azure-Peak/Azure-Peak#3017
Azure-Peak/Azure-Peak#3077
Azure-Peak/Azure-Peak#2294
Azure-Peak/Azure-Peak#3217

This DOES NOT pull in the new dungeon, but should include the coding behind it aso

Testing Evidence

it compiles
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able to make a rontz staff
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talking on the scom still works.
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randomization works
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Why It's Good For The Game

makes randomized areas based on landmarks
optimizes code with listening areas and hybrid walking
adds in refactors with slap crafting

Juubo added 2 commits July 31, 2025 17:20
…nenting and refactoring, and hybrid movement

this pulls in several PRs

Azure-Peak/Azure-Peak#3017
Azure-Peak/Azure-Peak#3077
Azure-Peak/Azure-Peak#2294
Azure-Peak/Azure-Peak#3217

this does not pull in the full dungeon, as it has performance issues and may need to be themed to Solaris
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