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[Test Merge] Ceramics, Chiseling, Teapots, Valuable House items, Water Arrows, and Map sprite tweaks#346

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unit0016 merged 2 commits into
NovaSector:mainfrom
Juubo:Pottery-Glass-Chiseling-silverware
Jul 30, 2025
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[Test Merge] Ceramics, Chiseling, Teapots, Valuable House items, Water Arrows, and Map sprite tweaks#346
unit0016 merged 2 commits into
NovaSector:mainfrom
Juubo:Pottery-Glass-Chiseling-silverware

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@Juubo Juubo commented Jul 24, 2025

About The Pull Request

Adds in Pottery, Glass, Ceramics, Chiseling, Teapots, Teacups, Water Arrows, Gold and Silver Dishware, Copper and tin dishware, and a Few map tweaks. Also adjusted the default stone floor and cobblestone floor back to an AP-like one. It's lighter, but has more detail and depth. Adjusted the hold and mounds not to be so dark and jarring from the standard dirt ones, This adds in the following PRs
Azure-Peak/Azure-Peak#2016
Azure-Peak/Azure-Peak#2238
Azure-Peak/Azure-Peak#2301
Azure-Peak/Azure-Peak#2616

and some of the ground sprite tweaks for stone floors and dirt.
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some of the mapping tweaks were to add in new silverware and dishware to the keep and houses, but also getting rid of some of the bedrock just randomly placed around the underside of coast near the keep.

On the topic of the ground sprites, I appreciate the work put into them but they have been a constant reason I'm given that players don't want to play here. I've tried to marry the lighter atmosphere of Solaris with the deeper depth with the AP sprites. Some wanted them more blue, others more grey, some darker, some lighter... this is my attempt to reach a middle ground that won't hurt the eyes. If these go over well, I can try a similair color correction metion on the walls, but I'd like to save that for another time because the going back and forth eats up time and pushes other parts of this PR behind. If people dislike these sprites still, well, I archived by solaris and AP's old sprites; hopefully only to be used as dungeon filler sprites.

The water arrows were from the new silverware addition, I think they are novel and maybe we can have more use for them in future updates.

Testing Evidence

Here are some screenshots of me testing items in game

pottery
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here are the chisel and handsaw
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You can still make some standard stone stuff
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But now there's more advanced options
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On the left and on the floor shows tone, on the right and on the floor show what blocks can make
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Standard wood can make standard wood stuff
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Planks make some more fancy stuff and some standard wood stuff still
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We can make red brick houses with kiln made bricks
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windows are now made with glass panes, even open and close ones
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Smiths are needed for reinforced windows
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here's the new pottery recipe book
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new pottery wheel and clay crate in the artificer's basement
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some screens around the keep
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here are some of the changed ground sprites
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and I archived some of the other sprites if people want to use them for dungeons or away missions
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Why It's Good For The Game

New cosmetics, new systems to explore, a more pleasing look for the town, and hopefully some stuff everyone can enjoy.

Adds in Pottery, Glass, Ceramics, Chiseling, teapots, teacups, water arrows, gold and silver dishware, copper and tin dishware, and a few map tweaks. Also adjusted the default stone floor and cobblestone floor back to an AP like one. its lighter, but has more detail and depth.
@Juubo Juubo marked this pull request as ready for review July 24, 2025 21:28
@Juubo Juubo requested a review from unit0016 as a code owner July 24, 2025 21:28
@unit0016 unit0016 added the Test Merged This is currently test-merged on the server label Jul 24, 2025
adds in a few drink recipes, makes the teapot a pot, and updates some of the produce so things can be ordered. also adjusted some of the rice sprites
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Juubo commented Jul 26, 2025

Added in coffee, tea, shifted rose tea, and remade the teapot a pot. Also adjusted some of the rice items so they should be in the vendor
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Juubo commented Jul 26, 2025

@unit0016 unit0016 merged commit 2c0d3e0 into NovaSector:main Jul 30, 2025
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