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Releases: Nostalgica-Reverie/moderner-beta

4.1.0

14 Feb 18:46
a8811dc

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Additions

  • Added World Border options, with options for terrain falloff, size and position.
  • Added Uniform Bedrock Generation option for generating a flat Bedrock floor.
  • Added a layer output for fractal biome providers just for adjusting biome height
  • Added layer outputs for injecting ocean and deep ocean biomes
  • The heights that oceans, deep oceans and cave biomes generate at can now be adjusted

Changes

  • Legacy Console presets have been moved to the main categories.
  • Legacy Console presets are now fully accurate with their respective versions.
  • Finite presets now make use of the new World Border options.

Fixes

  • Fixed Data Pack exporting not working correctly on 1.20.1
  • Removed nonfunctional options from the GUI for finite Chunk Providers.

4.0.4

11 Jan 18:41
58fbb7b

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Fixes

  • Fixed Bedrock not generating in the Infdev 227 chunk provider when surface rules are enabled
  • Fixed some components having their values be broken after editing settings in the GUI in some cases

4.0.3

03 Jan 17:14
8508fe7

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Changes

  • Improved compatibility with Serene Seasons

Fixes

  • Fixed incompatibilities with Optifine

4.0.2

23 Dec 21:18

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Fixes

  • Fixed Bedrock generation not respecting the settings in Surface Properties when surface rules are enabled.
  • Fixed Bedrock generation not working when surface rules and Deepslate generation are enabled.
  • Fixed bug where some list based GUIs do not adjust properly upon the game window being resized

4.0.1

15 Dec 16:27

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Fixes

  • (1.21.11) Fixed Reduced Height datapack having wrong overworld dimension properties set, resulting in no skylight.
  • (1.21.11) Fixed sky colour not changing with weather and time.
  • Fixed divide by zero error with some grass colours sampled from colour maps.

4.0.0

09 Dec 18:28

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WARNING: This version introduces breaking changes, which might break your world(s) and/or Data Packs.
You may have to update them due to the changes in this version. Modders will also have to update their mods!

Additions

  • Added a Quick Import/Export screen. Useful for when having to share the current settings to others, or to set it
    within server.properties
  • Added Data Pack exporting, for easily exporting the current settings as a datapack that adds it as a preset.
  • Added support for the generator-settings field within server.properties. It accepts either the values from the
    Quick Import/Export screen, or a shorter format which just takes the preset (example: {"preset": "moderner_beta:beta_vanilla"})
  • Added Moderner Beta biomes to tags used by Serene Seasons.
  • Added a component to change noise generation parameters, including total terrain height and starting height.
  • Added a component to control perlin noise generator properties, including the ability to set the point noise
    generation breaks down, allowing to move the Farlands nearer to world origin.

Changes

  • Ported the mod to 1.21.11.
  • Migrated the mod to Mojmap, in preparation to migrate to a less brittle build system and for Minecraft 26.1
  • Generalised the following chunk providers into a single 3D noise chunk provider:
    • Infdev 415
    • Infdev 420
    • Infdev 611
    • Alpha
    • Beta
    • Skylands
    • Pocket Edition
    • Early Release
    • Major Release
    • Early Bedrock
  • Generalised the Indev and Classic chunk providers into one.
  • Presets and Preset Categories can now have defined names and descriptions, along with formatting.
  • Deepslate is no longer baked into the surface rules of Moderner Beta worlds.
  • The default preset is now swapped for the one set in the settings, rather when getting the preset
  • Now only the differences between the preset and changes are saved into the world settings, reducing impact of breaking
    updates
  • Indev Woods and Hell now have custom skylight tinting on 1.21.11
  • Added a search box to the biome selection screen, borrowed from 1.21.11
  • Surface Configs are now data driven.
  • Major Release LCE presets now use Early Release style cave generation.
  • Biome colour configuration now can take hex colour codes in 1.21.11
  • Replaced the sea level offset component with one that directly changes sea level, instead of offsetting it

Fixes

  • Fixed the Voronoi Cave Biome provider having wrong components be used in the GUI
  • Removed Trial Chamber generation in Indev presets
  • Fixed incompatibility with Valkyrien Skies
  • Fixed Serene Seasons not having seasonal grass tinting with Beta and Beta Fractal biome providers
  • Fixed surface generation going down to underground structures like Ancient Cities in the Infdev 227 chunk provider,
    when surface rules are disabled.

3.2.1

07 Oct 15:06

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Changes

  • The 1.21.9 version now supports 1.21.10
  • Beta cave carvers now use surface rules when they are enabled.

3.2.0

30 Sep 18:56

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Additions

  • Added AMPLIFIED presets, which reproduce AMPLIFIED world type terrain generation.
  • Added back Ocean Shrines from pre-1.19 versions of the original Modern Beta mod.
  • Added option to toggle ocean biome injection in the GUI.
  • Added option to only apply forced-height modifiers when depth is above zero.
  • Voronoi biome provider now has options to adjust climate noise scales from the GUI.

Changes

  • The mod now supports 1.21.9.
  • 1.20.1 version now makes use of MixinExtras for compatibility.
  • LCE presets now have fully accurate biome generation

Fixes

  • Fixed Bedrock biome generation with seeds that are negative integers
  • Fixed some chunk providers not reporting proper sea level to the biome injector

3.1.4

17 Jul 15:25

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Changes

  • The 1.21.6 version now supports 1.21.8.

Fixes

  • (1.21.1 and older) Fixed presets containing entries for the Pale Garden biome.
  • Fixed reduced height datapack not working with the Early Bedrock noise provider
  • Fixed Voronoi biome provider GUI configuration having Ocean and Deep Ocean biomes be set to None.

3.1.3

30 Jun 18:31

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Changes

  • The 1.21.6 version now supports 1.21.7.

Fixes

  • Fixed Beta Vanilla preset not generating ocean biomes.
  • Fixed a crash when biome climate values are outside the normal range.