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Hi! My name is

Jaclyn Ho.

Passionate about people, design, and coding. I love learning new technologies and learning about people to better understand the world around me.

About Me

I am a UX Designer with a major in Computer Science and UX. I love learning new technologies and learning about people to better understand the world around me. I have worked on several coding, user experience and video game projects. Some languages I use include:

  • Python
  • MATLAB
  • Arduino
  • C
  • Go
  • Java

Outside of classes and projects, you can find me singing in a stairwell, waving to cats through a window, or playing games with friends.

Education

Bachleor of Science in Engineering

Franklin W Olin College of Engineering (2020-2024)

GPA: 3.6 out of 4.0

Recipient of a 50% merit scholarship

Extracurricular Actitivies:

  • Assistant Director of Committee for Clubs and Organizations
  • Course assistant for Collaborative Design and Quantative Engineering Analysis 2
  • Game-Based Learning Research
  • Olin Fire Arts Club Member
  • Powerchords (acapella group) member
  • Addams Family Ensemble
  • Owner of D&D Server

Projects

Senior Capstone project: SCOPE

  • Identifying Potential New Materials for Endoluminal Vacuum Therapy:

Endoluminal Vacuum Therapy (EVT) is a medical procedure used to treat disease conditions of the gastrointestinal (GI) tract, particularly complications that can arise after surgery, accidental ingestion, previous GI interventions among other aetiologies. It is a minimally invasive technique that can help manage conditions such as leaks, perforations, fistulas, or abscesses in the GI tract. This typically involves placing a sponge that is connected to a vacuum system at the wound site to promote and accelerate healing. Currently, EVT is seen as a novel procedure that shows promise of being an adaptable and inexpensive procedure. However, it is being held back by the various hidden costs caused by the difficulty in monitoring healing progress and the need tailoring a standard sponge to individual patients at different stages of healing.

Boston Scientific, a leader in the medical device industry, tasked the 2023-2024 BSC SCOPE team with the challenge of identifying potential alternative materials to make EVT more effective and minimize the judgement calculations needed for doctors to customize sponges to patients.

  • Main Roles: Project Manager, User researcher

Coding

  • Ultimate Tic-Tac-Toe: A 2 player game of ultimate tic-tac-toe with the option of playing against a computer using C
  • Cheems Game: Made a motion controlled pokemon inspired game using python
  • Performance tracker: Tracked specific player performances in league of legends over time using riot API
  • Eigen traffic signs: Identified stop signs and yield signs from a big data group using MATLAB
  • Triple pendulum simulation: Simulated the 2d motion of a triple pendulum using MATLAB
  • Solar house temperature simulation: Created a passive solar house and simulation temperature change over time using MATLAB

Technical

User research and Design:

  • Web analytics on SCOPE and Partnerships page: A quantitative study on 2 webpages using Hotjar and Google Analytics that identified users and analyzed web traffic, presented to the Office of External Partnerships and Programs of Olin College
  • Mobile App Project: Designed demos for an ideating mobile app start-up at Babson and presented demo in a shark tank
  • Microwave Usability testing: Analyzed the Usability of microwave with comparative testing, surveys, light touch poll, and longitudinal study
  • Volunteer Website Improvement Project: An iterative exploratory user experience research focused on delivering feasible changes and blue-sky recommendations for a volunteer website to increase user motivation and ease of use
  • Design System Improvement Project: A task-based usability study on a design system prototype to better help new users navigate the website
  • UXD Adogi: A user experience design project focused on the pet search and adoption process. Click to see final prototype!
  • Park Rangers Project: Collaboratively designed a proposal targeted at park rangers' daily woes
  • Impact of sauce packets on the environment: A study on the environment impact of sauce packets and why it is harmful to the environment
  • Looking-For-Group platform for Gamers: Market research and prototyping for a centralized LFG platform for different video games
  • Market size estimation intern: Conducted market research intern of HVAC Department of H&V and estimated market size of an air filtration material in China and reached out to WeWork for potential cooperation to maintain healthy CO2 and PM2.5 ppm levels

Education

  • Boats project: Teaching concepts of buoyancy, stable geometry and surface area through project-based lessons to elementary school children.
  • Game Based Learning research: Research on how mixed reality learning environments, specifically game-based learning, support creation of individualized hands-on learning opportunities
  • Redesigning qea 3: Redesigned a week's worth of content focusing on Fourier transformation in Quantitative Engineering Analysis 3 (Sophomore level engineering course) as a final project

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