The game is running on: https://www.sentencegame.ml/
- Using Let's Encrypt certificate
- the POST request /kill will shutdown the server
- AWS Load Balancer is listening to the server state, if the status is unhealthy -> there is a Lambda that restarting the server. (2-3 min)
- git clone https://github.com/Ner1Co/SentenceGame.git
- npm install
- node .
- open localhost:3443 in the browser. Optionally, specify
a port by supplying the
PORT
env variable.
- 'join' (roomName, maxSentences) - join to existing game or create a new one.
- 'add user' (username) - tells the server that new user is logged in with a new name.
- 'new sentence' (data) - add new sentence, only when it's your turn.
- 'disconnect'
- 'typing' / 'stop typing'
- 'login' (numUsers, games) - happened after client sent 'add user'. (for the logged in client)
- 'user joined' / 'user left' (username, numUsers) - happened after client joined a room. (for all clients in the room)
- 'new game' (gameName) - happened after new game is created (for everyone)
- 'current player' - happened when the current player has changed (for all clients in the room)
- 'your turn' (message: lastMessage, username: lastUsername) - when is the client turn.
- 'game over' (sentences: allSentences) - after the game is over (for all clients in the room)
- 'game state' (users, currentPlayer, startTime, endTime) - happened after client entered to a game (only for the new client)