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SentenceGame

The game is running on: https://www.sentencegame.ml/

  • Using Let's Encrypt certificate
  • the POST request /kill will shutdown the server
  • AWS Load Balancer is listening to the server state, if the status is unhealthy -> there is a Lambda that restarting the server. (2-3 min)

Running the app locally

Socket API

From clients to the server

  • 'join' (roomName, maxSentences) - join to existing game or create a new one.
  • 'add user' (username) - tells the server that new user is logged in with a new name.
  • 'new sentence' (data) - add new sentence, only when it's your turn.
  • 'disconnect'
  • 'typing' / 'stop typing'

From server to clients

  • 'login' (numUsers, games) - happened after client sent 'add user'. (for the logged in client)
  • 'user joined' / 'user left' (username, numUsers) - happened after client joined a room. (for all clients in the room)
  • 'new game' (gameName) - happened after new game is created (for everyone)
  • 'current player' - happened when the current player has changed (for all clients in the room)
  • 'your turn' (message: lastMessage, username: lastUsername) - when is the client turn.
  • 'game over' (sentences: allSentences) - after the game is over (for all clients in the room)
  • 'game state' (users, currentPlayer, startTime, endTime) - happened after client entered to a game (only for the new client)

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