Move brain-machine interfaces into a modpack #5210
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Description of changes
Moves MMIs and related content into a modpack. Cyborgs and flying cyborgs now require the modpack to be available.
Makes core code more brainmob-holder-agnostic when it comes to things like robot/AI construction.
AIs now take a brainmob rather than a brain organ in Initialize(), which changes basically nothing.
mmi_types_by_titleis nowprocessor_types_by_title.Adds a
drop_equipped_items()helper.Robotize()now exists on/mob/living./obj/item/projectile/changeWhy and what will this PR improve
I don't like these much, and I was really worried about them worming their way into core code as a dependency (like when posibrains/etc. were a subtype of them). This should ensure that can't happen again.
As a bonus: Some code that was broken (no longer accepted posibrains/circuitbrains) when digital MMIs were repathed to
brain/roboticshould now work again.