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Add automatic demotion of OpenGL version; fix MacOS failing tests #40

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@fayalalebrun fayalalebrun commented Dec 14, 2018

I've added automatic demotion of the OpenGL version. I don't like this, and think we should instead just define a minimum version (4.1, probably) and if we need functionality of a newer version use OpenGL extensions. See description below:

A new method has been added to the initialization of the program which
iterates through the available OpenGL versions, starting from 4.3, and
works backward until reaching the maximum version of OpenGL supported
on the system.

This is done by creating a GLFW version with a specified version. If
this fails, then the version must not be supported.

Resolves #27.
Resolves #35.

A new method has been added to the initialization of the program which
iterates through the available OpenGL versions, starting from 4.3, and
works backward until reaching the maximum version of OpenGL supported
on the system.

This is done by creating a GLFW version with a specified version. If
this fails, then the version must not be supported.
Some changes have been made in order to stop tests from failing in
MacOS:
-Placed forward compatibility before OpenGL version demotion function
-Added version specifier to test OpenGL shader, as MacOS drivers seem
to require it.
-Added preprocessor directive to not include glGetnUniformfv if
running in MacOS, as this seems to not be supported by the driver.
@fayalalebrun fayalalebrun changed the title Add automatic demotion of OpenGL version Add automatic demotion of OpenGL version; fix MacOS failing tests Dec 15, 2018
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