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2 changes: 2 additions & 0 deletions src/SUMMARY.md
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Expand Up @@ -26,6 +26,8 @@ Monolith
- [Vocab/Important Concepts](en/monolith/combat/vocab.md)
- [Ground Combat](en/monolith/combat/groundcombat.md)
- [Space Combat](en/monolith/combat/spacecombat.md)
- [Factions](en/monolith/factions.md)
- [Organization Guidelines](en/monolith/factions/organization_guidelines.md)



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3 changes: 3 additions & 0 deletions src/en/monolith/factions.md
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# Factions

This section includes guidelines, tips, and other information regarding factions.
48 changes: 48 additions & 0 deletions src/en/monolith/factions/organization_guidelines.md
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# Organization (Player Group) Guidelines

## What is this?

This section contains information regarding the creation of player-made organizations and ingame content for them.

## Organizations: What Are They?

Organizations are similar to "guilds" or other player-made groups. They are made by players, for players, for organizing roleplay or in-game actions. They may have some unique content in-game for flavor. Formerly known as Companies.

#### The Big Split

Organizations tend to fall into two categories: "Player cliques" and "Minor Factions".
- Organizations ("Player cliques"): Groups of players, officialized way of coordinating player activities (think player guilds). These have little to no content.
- Organizations ("Minor factions"): Organizations made to add branded content to the game, distinct from "player cliques" through significant and unique content. Most of the guidelines apply to these.

- Factions: Official groups with roles and significant content. (E.g the PDV and the TSF).

Both types of organizations may have some decorative content and the option to select custom IFF in the character customization screen (assuming the organization is added via a PR). The main seperation is usually in the amount of content.
Keep in mind that this is not always a "hard split" - Most organizations fall somewhere in-between. Keep in mind the guidelines when adding content regardless.

=========================================

#### Content
- Organizations by themselves do not need explicit approval - They just need to follow rules of the server (including staying within the setting and established lore.)

- Organizations may add content so long as it fits the organization's theme, content matches general guidelines and the content is unique.
- Keep in mind that making large amounts of content for a specific organization is difficult. Organizations should prove their worth with a notable playercount before becoming too large.
- "Unique Content" clarification: Organizations should prioritize adding content (equipment, weapons, armor, structures, ships, etc) that differs from the rest of existing content. (For example, an organization can have a cool retextured rifle if it fits the theme, but it would be better/cooler if their weapon has a unique firing mechanic/ammo or damage type/something that sets it apart).
- Organizations should not create unique content that strays from their design - e.g a futuristic sci-fi mining company shouldn't be using sticks and stones.
- Organizations should also avoid deviating from their specific doctrine or specialization - No jack-of-all-trades, please.

#### Lore
- Lore and theming is largely up to the original creator and community of the organization.
- We request that organizations follow established lore and setting of Monolith, and are largely original (e.g no Galactic Empire from *Star Wars* or a group of Wizards)

#### Importance
- Organize should first develop a playerbase and unique content before becoming "the leading producer of x" and becoming intermingled with other lore.
- The world doesn't revolve around you - Start small and as your organization becomes more popular, its relevance will expand.
- When making an organization, do not expect it to become essentially a minor faction, with relevance spanning the entire game. Organizations are first and foremost intended to be player groups - While content is appreciated your organization should prove its popularity before becoming especially ingrained in other parts of the game.

=========================================

### Advisory note

Organizations with content are difficult, both for players and maintainers, as they need enough content and coordination/player-base to warrant their existence. One thing maintainers are worried about when dealing with organizations is how they affect the game - If your proposed organization is a galaxy-spanning superpower with ties to corporate powers in the past and future, it probably won't be accepted without significant amounts of content to warrant its influence. In essence, organizations with content are a difficult balancing act between the relevance of the organization and how much content the organization has - When in doubt, make cool content before making the organization bigger.


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