Vrikaash Release Hotfixes#4054
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Fixes a list of problems with the vrikaash - bringing it up to a higher standard.
this fixes it
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i accidentally made the map file the prototype file but i fixed it, should be ready for review |
Corrupt142
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May 29, 2026
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- unpainted gas pipes
- SMES is not connected to the substation, try moving it here
- delete the airtight hatch and put it back in
- multiple LV wires on the same tile can fuck up the power network, causing the airtight hatch to be unpowered
- Split the APCs up, they shoudnt be all hooked up to the same LV network, unless its a intended feature
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THE FUCKING DOOR OPENS HOLY SHIT!!!
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All of the above fixed thumbs up emoji |
Corrupt142
requested changes
May 30, 2026
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fixed those things also FUCK smes |
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Fixes a list of problems with the vrikaash - bringing it up to a higher standard.
About the PR
Changes the following about the Vrikaash
Updated tiling
Minor rear-redesign (the rear was previously very awkward, and not in a good way, the changes are minor but impactful visually)
Atmos fixed (now no longer featuring an alarm that crashes your game somehow)
The bridge door now works (I HOPE)
Added a melee / ranged weapon rack in the mechbay with spears and hand crossbows.
Linked the missile launchers to the autoloader.
Why / Balance
The Vrikaash was my first PR - and some issues slipped through the cracks alongside that. I haven't changed anything outside of the listed changes, but I believe all together they're worth making a PR for
Media
For some reason, I'm still struggling to make renders, so please bear with me - instead of posting several screenshots please refer to the changes mentioned above. Tiling changes are purely visual, and retain the same style, but done to a higher standard.
Requirements
How to test
Load the ship and aghost to look around.
Breaking changes
Changelog