Vulp Ops 2 - Port Wizden Vulps + Vulp Sprites#4027
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* some clothing, modsuit, and hardsuit resprites for vulps * Update meta.json * Update meta.json * copyright things + unicode * Update Resources/Textures/_EinsteinEngines/Clothing/NanoTrasen/Modsuits/praetorian.rsi/meta.json --------- Co-authored-by: John Willis <143434770+CerberusWolfie@users.noreply.github.com>
* [April Fools] Elf species (#35353) elf * [April Fools] Juice that makes me go insane (#35370) * kill me * MAKE IT STOP * is it finally over? * web edit * webedit Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> * webedit Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> * webedit Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> * webedit * WEBEDIT PLEASE Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> --------- Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> * vulpkanin species the ultimate april fools joke Co-Authored-By: Kr8art <188977876+kr8art@users.noreply.github.com> * cant be bothered * make build and test debug run on the april fools branch (#35396) welp * Revert "[April Fools] Juice that makes me go insane (#35370)" This reverts commit fcbdcf8452cb1247733242aa44ea5b9f38dfa3d2. * Revert "[April Fools] Elf species (#35353)" This reverts commit 704293a051033026bfca0c9e161d97796bc0cb81. * nuh uh * localized names * fix survival box * abilities (Mostly don't work yet, pending PRs) * wagging loc * slight heat tweaks * stuff * Update Vulpkanin.xml * vulp screams + quieter howl * MessyDrinker by Orks * MessyDrinker guidebook * animal bones * fix wagging * missed * no loc * Lower damage, remove butchering * Revert "animal bones" This reverts commit 3457cde13e57336678f62a20bf57fb315844c240. * leap * collision * leap desc update * leap guidebook * fix leap * microbalance * comment * microbalancing pt 2 * microbalancing pt 3 * test fail fix (i hope) * fix organs * no leaping on the ground * remove SolutionScanner + ling work * fix clone * add stuff back * microbalancing pt yes * male vulp names mainly slavic names with some similiar sounding ones mixed in * Revert "male vulp names" This reverts commit 1666f81821bfea241262627160a594dd1b0ce050. * male vulps names pr 2 (slavic, dog names, few puns) Slavic names, with mixed in typical dog names and some puns * female names (mainly slavic, other stuff mixed in) * oops * Update vulpkanin.yml * Vulps WIP Work (Monolith-Station#1) * Modified aesprite tools * WIP * wipperoni * We are done here, wawa * Revert "Merge branch 'aseprite-tools' into hannah/vulps-wip" This reverts commit d258645df60a94d0217fecd85a38545f2b951cde, reversing changes made to 0ae39e862152ef6548533eba0547709594c55e90. * Resolve merge issue * Fix Urist McVulp forgetting his fursuit --------- Co-authored-by: Southbridge-fur <southbridgefur@gmail.com> * re-add ears and husk overlay * revert adding ears to vox * Crest Markings * Fade Markings * Sharp Markings * microbalance + comments * censor character nudity option compliance * Ear Markings * 1984 wagging animations * Tail Markings * tail wag icon * annoyance * guidebook * slight temperature tweak * seperate out snouts, port over 2 markings for testing * fix * seperate snout file * Snout/Head Markings * cleanup + locale for ears * Head and Snout loc * gray eyes * crest and husk cleanup * Tail and Chest loc * Legs and Arms loc * most important commit * mime vulps like rations too * missing loc * microbalance * not needed * goatee * white eyes * harmony feedback tail fixes * personal changes and fixes after playing * fix fluffy tail clipping * Sprite fixes, displacement fixes (Monolith-Station#2) * Tune head displacement * Vulps Sprite Tuning * helmets * detail * Urist * wag * comban't * fix attributions * remove vulp biosuits * fix vulp beards * fixed up ears * comment note * further ear tweaks * engi helmets --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: Kr8art <188977876+kr8art@users.noreply.github.com> Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com> Co-authored-by: Southbridge-fur <southbridgefur@gmail.com>
* let their suffering be heard * revert vox change in favor of #39914 * revert formatting changes * do a better job at reverting formatting
* Change vulp whine emote name to crying * Fix vulp yaml * Add whining back for typing * review --------- Co-authored-by: ScarKy0 <scarky0@onet.eu>
…ave audio when they do that) (#41610) Vulps can weh and honk now
fix the freakin hair Co-authored-by: NoreUhh <noreuhh@gmail.com>
* Bit funny init? * remove reptilianfood tag * oops too muchgit add Resources/Prototypes/Body/Organs/vulpkanin.yml! --------- Co-authored-by: NoreUhh <noreuhh@gmail.com>
* yeah * tweaks * artifact trigger oops * organ sprites
* im eepy too * softer sound * Revert "softer sound" This reverts commit 51b3b7b2d4c741f8abc6d361319a5b44d9593d8d.
* Localization for Coyote * Wagging action un-commented * Species wagging action uncommented * Sprites added, meta adjusted. * Proper wag support
* init * cover
Contributor
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RSI Diff Bot; head commit beab421 merging into 5c2563f Resources/Textures/Clothing/Head/Hardsuits/rd.rsi
Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi
Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi
Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi
Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi
Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi
Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi
Resources/Textures/Clothing/Head/Hardsuits/basic.rsi
Resources/Textures/Clothing/Head/Hardsuits/brigmedic.rsi
Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi
Resources/Textures/Clothing/Head/Hardsuits/cburn.rsi
Resources/Textures/Clothing/Head/Hardsuits/clown.rsi
Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi
Resources/Textures/Clothing/Head/Hardsuits/deathsquad.rsi
Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi
Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi
Resources/Textures/Clothing/Head/Hardsuits/luxury.rsi
Resources/Textures/Clothing/Head/Hardsuits/medical.rsi
Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi
Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi
Resources/Textures/Clothing/Head/Hardsuits/security-warden.rsi
Resources/Textures/Clothing/Head/Hardsuits/security.rsi
Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi
Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi
Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi
Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi
Resources/Textures/Clothing/Head/Hardsuits/syndiemedic.rsi
Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi
Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi
Resources/Textures/Clothing/Head/Helmets/bombsuit.rsi
Resources/Textures/Clothing/Head/Helmets/cult.rsi
Resources/Textures/Clothing/Head/Helmets/eva.rsi
Resources/Textures/Clothing/Head/Helmets/eva_large.rsi
Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi
Resources/Textures/Clothing/Head/Helmets/ihvoid.rsi
Resources/Textures/Clothing/Head/Helmets/spaceninja.rsi
Resources/Textures/Clothing/Head/Helmets/swat.rsi
Resources/Textures/Clothing/Head/Helmets/swat_syndicate.rsi
Resources/Textures/Clothing/Head/Helmets/syndie-raid.rsi
Resources/Textures/Clothing/Head/Hoods/Bio/janitor.rsi
Resources/Textures/Clothing/Head/Hoods/Bio/scientist.rsi
Resources/Textures/Clothing/Head/Hoods/Bio/virology.rsi
Resources/Textures/Clothing/Head/Hoods/carpsuit.rsi
Resources/Textures/Clothing/Head/Hoods/chaplain.rsi
Resources/Textures/Clothing/Head/Hoods/cult.rsi
Resources/Textures/Clothing/Head/Hoods/goliathcloak.rsi
Resources/Textures/Clothing/Head/Hoods/voidcloak.rsi
Resources/Textures/Clothing/Head/Welding/blue_flame_welding_mask.rsi
Resources/Textures/Clothing/Head/Welding/flame_welding_mask.rsi
Resources/Textures/Clothing/Head/Welding/paintedwelding.rsi
Resources/Textures/Clothing/Head/Welding/welding.rsi
Resources/Textures/Clothing/Mask/blushingclown.rsi
Resources/Textures/Clothing/Mask/blushingmime.rsi
Resources/Textures/Clothing/Mask/breath.rsi
Resources/Textures/Clothing/Mask/clown_banana.rsi
Resources/Textures/Clothing/Mask/clown_security.rsi
Resources/Textures/Clothing/Mask/gassyndicate.rsi
Resources/Textures/Clothing/Mask/italian_moustache.rsi
Resources/Textures/Clothing/Mask/medical.rsi
Resources/Textures/Clothing/Mask/medicalsecurity.rsi
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Contributor
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Does this include the jump, and does it operate off the jump ability that I ported? if so the ported jump ability isnt 1 to 1 to the wizden version because we lacked certain conventions. it shouldnt be impossible to get it to work again but that would explain the errors you're experiencing |
Contributor
Author
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well, jump ability is forking fine from my testing |
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About the PR
Kinda depends on/includes: #3997
Ports wizden vulps, adds sprites for mono hardsuits and modsuits (sprites by me). Deletes DV duplicate prototypes. Mono PR's adding new amotes, kept.
TBD:
Why / Balance
Upstream vulps have unique ability, different (not human-shaped) sprites, new organs and blood.
Media
later
Requirements
How to test
Spawn some vulps, dress them, bark, jump, wag your tail.
Breaking changes
Changelog
🆑 Svarshik