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3 changes: 2 additions & 1 deletion code/game/objects/structures/rogueflora.dm
Original file line number Diff line number Diff line change
Expand Up @@ -307,11 +307,12 @@
icon = 'icons/roguetown/misc/foliage.dmi'
icon_state = "grass1"
base_icon_state = "grass"
layer = BELOW_OBJ_LAYER
num_random_icons = 6
attacked_sound = "plantcross"
destroy_sound = "plantcross"
max_integrity = 5
debris = list(/obj/item/natural/fibers = 1)
debris = list(/obj/item/natural/fibers = 2)
/// base % to find any useful thing in the bush, gets modded by perception
var/prob2findstuff
/// for harvestable
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