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The Grenzel Merc Schism - Split Grenzelhoft Mercenary into 3 subclasses #6581
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| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,59 @@ | ||
| /datum/attribute_holder/sheet/job/grenzelhoftgun | ||
| raw_attribute_list = list( | ||
| STAT_PERCEPTION = 2, //use musket from a range! | ||
| STAT_SPEED = -2, // fuck you no running! | ||
| /datum/attribute/skill/misc/swimming = 20, | ||
| /datum/attribute/skill/misc/climbing = 30, | ||
| /datum/attribute/skill/misc/sneaking = 30, | ||
| /datum/attribute/skill/combat/wrestling = 20, | ||
| /datum/attribute/skill/misc/athletics = 30, | ||
| /datum/attribute/skill/combat/unarmed = 20, | ||
| /datum/attribute/skill/combat/firearms = 30, | ||
| /datum/attribute/skill/combat/swords = 20, | ||
| /datum/attribute/skill/craft/bombs = 10, | ||
|
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. gunpowder is not something a random soldier does . we have roles that are suposed to provide this (merchant , apothecary and Artificer). combat roles are not suposed to have the means to self-supply themselves . this is the equivalent of a Knight having smithing level 3
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. i'd say the knight example is a bit extreme. nobody besides the monarch is realistically affording the merchant gunpowder so that only really leaves apothecary and artificer, and apothecary doesn't have bomb making skills to begin with. weak bomb crafting isn't even enough for making gunpowder unless you high roll intelligence either. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. the merchant gunpowder flask costs around 100 mammons if i remember correctly. not even archers can make their own arrows why would this be the exception . besides if you give it to them other weapon roles will also get bombmaking under the same logic |
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| /datum/attribute/skill/misc/reading = 10, | ||
| /datum/attribute/skill/craft/crafting = 10, | ||
| ) | ||
| /datum/job/advclass/mercenary/grenzelhoftgun | ||
| title = "Grenzelhoft Arkebusier" | ||
| tutorial = "A Grenzelhoft Arkebusier, they specialize in blackpowder weaponry, usually seen armed with muskets. Although more frail then other mercenaries, they make up for it with the incredible strength of their equipment." | ||
| allowed_races = list(SPEC_ID_HUMEN, SPEC_ID_DWARF, SPEC_ID_AASIMAR) | ||
| outfit = /datum/outfit/mercenary/grenzelhoftgun | ||
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| attribute_sheet = /datum/attribute_holder/sheet/job/grenzelhoftgun | ||
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| traits = list(TRAIT_MEDIUMARMOR) | ||
| languages = list(/datum/language/newpsydonic) | ||
| category_tags = list(CTAG_MERCENARY) | ||
| total_positions = 2 //strong gun so limited | ||
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| cmode_music = 'sound/music/cmode/combat_grenzelhoft.ogg' | ||
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| /datum/outfit/mercenary/grenzelhoftgun | ||
| name = "Grenzelhoft Arkebusier (Mercenary)" | ||
| neck = /obj/item/clothing/neck/chaincoif | ||
| pants = /obj/item/clothing/pants/grenzelpants | ||
| shoes = /obj/item/clothing/shoes/rare/grenzelhoft | ||
| gloves = /obj/item/clothing/gloves/angle/grenzel | ||
| belt = /obj/item/storage/belt/leather/mercenary | ||
| shirt = /obj/item/clothing/shirt/grenzelhoft | ||
| backl = /obj/item/storage/backpack/satchel/musketeer | ||
| backr = /obj/item/gun/ballistic/powder/musket | ||
| beltl = /obj/item/weapon/sword/sabre/dec | ||
| beltr = /obj/item/ammo_holder/bullet/bullets | ||
| head = /obj/item/clothing/head/helmet/skullcap/grenzelhoft | ||
| armor = /obj/item/clothing/armor/cuirass/grenzelhoft //bad stats so they cna keep the strong armor | ||
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| /datum/outfit/mercenary/grenzelhoftgun/pre_equip(mob/living/carbon/human/H) | ||
| . = ..() | ||
| if(H.gender == FEMALE) | ||
| H.underwear = "Femleotard" | ||
| H.underwear_color = CLOTHING_SOOT_BLACK | ||
| H.update_body() | ||
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| /datum/job/advclass/mercenary/grenzelhoftgun/after_spawn(mob/living/carbon/human/H) | ||
| . = ..() | ||
| H.merctype = 2 | ||
| if(H.dna?.species.id == SPEC_ID_HUMEN) | ||
| H.dna.species.native_language = "Old Psydonic" | ||
| H.dna.species.accent_language = H.dna.species.get_accent(H.dna.species.native_language) | ||
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,70 @@ | ||
| /datum/attribute_holder/sheet/job/grenzelhofthalb | ||
| raw_attribute_list = list( | ||
| STAT_ENDURANCE = 1, //they want to stay in the fight for longer | ||
| STAT_STRENGTH = 2, | ||
| STAT_PERCEPTION = 1, //direct pokes | ||
| /datum/attribute/skill/misc/swimming = 20, | ||
| /datum/attribute/skill/misc/climbing = 30, | ||
| /datum/attribute/skill/misc/sneaking = 30, | ||
| /datum/attribute/skill/combat/wrestling = 20, | ||
| /datum/attribute/skill/misc/athletics = 30, | ||
| /datum/attribute/skill/combat/unarmed = 20, | ||
| /datum/attribute/skill/combat/polearms = 30, | ||
| /datum/attribute/skill/combat/swords = 25, // their secondary weapon, could afford more training then the gun user | ||
| /datum/attribute/skill/misc/reading = 10, | ||
| /datum/attribute/skill/craft/cooking = 10, | ||
| ) | ||
| /datum/job/advclass/mercenary/grenzelhofthalb | ||
| title = "Grenzelhoft Hellebardiere" | ||
| tutorial = "A Grenzelhoft Halberdier, specializing in the usage of polearms. They make up the majority of the Grenzelhoft mercenary guild, and are known for their reliability." | ||
| allowed_races = list(SPEC_ID_HUMEN, SPEC_ID_DWARF, SPEC_ID_AASIMAR) | ||
| outfit = /datum/outfit/mercenary/grenzelhofthalb | ||
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| attribute_sheet = /datum/attribute_holder/sheet/job/grenzelhofthalb | ||
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| traits = list(TRAIT_MEDIUMARMOR) | ||
| languages = list(/datum/language/newpsydonic) | ||
| category_tags = list(CTAG_MERCENARY) | ||
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| cmode_music = 'sound/music/cmode/combat_grenzelhoft.ogg' | ||
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| /datum/outfit/mercenary/grenzelhofthalb | ||
| name = "Grenzelhoft Hellebardiere (Mercenary)" | ||
| neck = /obj/item/clothing/neck/chaincoif | ||
| pants = /obj/item/clothing/pants/grenzelpants | ||
| shoes = /obj/item/clothing/shoes/rare/grenzelhoft | ||
| gloves = /obj/item/clothing/gloves/angle/grenzel | ||
| belt = /obj/item/storage/belt/leather/mercenary | ||
| shirt = /obj/item/clothing/shirt/grenzelhoft | ||
| beltr = /obj/item/weapon/sword/short | ||
| backl = /obj/item/storage/backpack/satchel | ||
| backr = /obj/item/weapon/polearm/halberd | ||
| backpack_contents = list( | ||
| /obj/item/storage/belt/pouch/coins/poor = 1, | ||
| /obj/item/weapon/knife/villager = 1, //utility knife! | ||
| ) | ||
| /datum/outfit/mercenary/grenzelhoft/pre_equip(mob/living/carbon/human/H) | ||
| . = ..() | ||
| if(H.gender == FEMALE) | ||
| H.underwear = "Femleotard" | ||
| H.underwear_color = CLOTHING_SOOT_BLACK | ||
| H.update_body() | ||
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| /datum/job/advclass/mercenary/grenzelhofthalb/after_spawn(mob/living/carbon/human/H) | ||
| . = ..() | ||
| H.merctype = 2 | ||
| if(H.dna?.species.id == SPEC_ID_HUMEN) | ||
| H.dna.species.native_language = "Old Psydonic" | ||
| H.dna.species.accent_language = H.dna.species.get_accent(H.dna.species.native_language) | ||
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| /datum/job/advclass/mercenary/grenzelhofthalb/on_roundstart(mob/living/carbon/human/spawned, client/player_client) | ||
| . = ..() | ||
| var/static/list/armor = list("Grenzelhoft Cuirass & Grenzelhoft Plume Hat", "Steel Cuirass + Sallet") | ||
| var/armor_choice = tgui_input_list(player_client,"CHOOSE YOUR MAILLE", "GO EARN SOME COIN.", armor) | ||
| switch(armor_choice) | ||
| if("Grenzelhoft Cuirass & Grenzelhoft Plume Hat") | ||
| spawned.equip_to_slot_or_del(new /obj/item/clothing/armor/cuirass/grenzelhoft, ITEM_SLOT_ARMOR, TRUE) | ||
| spawned.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/skullcap/grenzelhoft, ITEM_SLOT_HEAD, TRUE) | ||
| if("Steel Cuirass + Sallet") | ||
| spawned.equip_to_slot_or_del(new /obj/item/clothing/armor/cuirass, ITEM_SLOT_ARMOR, TRUE) | ||
| spawned.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/sallet, ITEM_SLOT_HEAD, TRUE) |
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,61 @@ | ||
| /datum/attribute_holder/sheet/job/grenzelhoftzwei | ||
| raw_attribute_list = list( | ||
| STAT_CONSTITUTION = 2, | ||
| STAT_STRENGTH = 2, | ||
| /datum/attribute/skill/misc/swimming = 20, | ||
| /datum/attribute/skill/misc/climbing = 30, | ||
| /datum/attribute/skill/misc/sneaking = 30, | ||
| /datum/attribute/skill/combat/wrestling = 20, | ||
| /datum/attribute/skill/misc/athletics = 35, // slight bonus, they use big sword | ||
| /datum/attribute/skill/combat/unarmed = 20, | ||
| /datum/attribute/skill/combat/swords = 30, | ||
| /datum/attribute/skill/combat/whipsflails = 10, | ||
| /datum/attribute/skill/combat/shields = 10, | ||
| /datum/attribute/skill/misc/reading = 10, | ||
| /datum/attribute/skill/misc/medicine = 10, | ||
| ) | ||
| /datum/job/advclass/mercenary/grenzelhoftzwei | ||
| title = "Grenzelhoft Doppelsöldner" | ||
| tutorial = "A Grenzelhoft Doppelsöldner, specializing in using Zweihanders to break through enemy pike formations. This expertise generally demands high pay, which has given them the name of 'double-pay men'." | ||
| allowed_races = list(SPEC_ID_HUMEN, SPEC_ID_DWARF, SPEC_ID_AASIMAR) | ||
| outfit = /datum/outfit/mercenary/grenzelhoftzwei | ||
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| attribute_sheet = /datum/attribute_holder/sheet/job/grenzelhoftzwei | ||
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| traits = list(TRAIT_MEDIUMARMOR, TRAIT_STEELHEARTED) // these guys are in the frontline. they see bloody shit and are used to it. | ||
| languages = list(/datum/language/newpsydonic) | ||
| category_tags = list(CTAG_MERCENARY) | ||
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| cmode_music = 'sound/music/cmode/combat_grenzelhoft.ogg' | ||
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| /datum/outfit/mercenary/grenzelhoftzwei | ||
| name = "Grenzelhoft Doppelsoldner (Mercenary)" | ||
| neck = /obj/item/clothing/neck/gorget //no double padding for your helmet, its a weak spot! | ||
| pants = /obj/item/clothing/pants/grenzelpants | ||
| shoes = /obj/item/clothing/shoes/rare/grenzelhoft | ||
| gloves = /obj/item/clothing/gloves/angle/grenzel | ||
| belt = /obj/item/storage/belt/leather/mercenary | ||
| shirt = /obj/item/clothing/shirt/grenzelhoft | ||
| wrists = /obj/item/clothing/wrists/bracers/iron //bonus arm protection so you dont get your arms chopped off! | ||
| backl = /obj/item/storage/backpack/satchel | ||
| backr = /obj/item/weapon/sword/long/greatsword/zwei | ||
| head = /obj/item/clothing/head/helmet/skullcap/grenzelhoft | ||
| armor = /obj/item/clothing/armor/cuirass/grenzelhoft | ||
| backpack_contents = list( | ||
| /obj/item/storage/belt/pouch/coins/poor = 1, | ||
| /obj/item/weapon/knife/villager = 1, //utility knife! | ||
| /obj/item/weapon/mace/cudgel //all of this spawns in their bag because of stuff that spawns things on your hip | ||
| ) | ||
| /datum/outfit/mercenary/grenzelhoftzwei/pre_equip(mob/living/carbon/human/H) | ||
| . = ..() | ||
| if(H.gender == FEMALE) | ||
| H.underwear = "Femleotard" | ||
| H.underwear_color = CLOTHING_SOOT_BLACK | ||
| H.update_body() | ||
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| /datum/job/advclass/mercenary/grenzelhoftzwei/after_spawn(mob/living/carbon/human/H) | ||
| . = ..() | ||
| H.merctype = 2 | ||
| if(H.dna?.species.id == SPEC_ID_HUMEN) | ||
| H.dna.species.native_language = "Old Psydonic" | ||
| H.dna.species.accent_language = H.dna.species.get_accent(H.dna.species.native_language) |
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subtypes
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uuhhh, sorry for being dumb but what do you mean by just 'subtypes'
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subtype the subclasses outfits and attribute sheets
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by that do you mean make it like, mercenary/grenzelhoft/zwei?
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yeah