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19 changes: 8 additions & 11 deletions code/modules/jobs/job_types/peasants/beggar.dm
Original file line number Diff line number Diff line change
@@ -1,13 +1,14 @@
/datum/attribute_holder/sheet/job/vagrant
attribute_variance = list(
STAT_FORTUNE = list(-9, 9),
/datum/attribute/skill/misc/sneaking = list(10, 40),
/datum/attribute/skill/misc/stealing = list(10, 40),
/datum/attribute/skill/misc/lockpicking = list(10, 40),
/datum/attribute/skill/misc/climbing = list(10, 30),
/datum/attribute/skill/combat/wrestling = list(-10, 10),
/datum/attribute/skill/combat/unarmed = list(10, 20),
/datum/attribute/skill/craft/alchemy = list(10, 20),
/datum/attribute/skill/misc/sneaking = list(20, 50),
/datum/attribute/skill/misc/stealing = list(20, 50),
/datum/attribute/skill/misc/lockpicking = list(20, 50),
/datum/attribute/skill/misc/climbing = list(30, 50),
/datum/attribute/skill/combat/wrestling = list(-10, 20),
/datum/attribute/skill/combat/unarmed = list(20, 30),
/datum/attribute/skill/craft/alchemy = list(20, 30),
/datum/attribute/skill/craft/crafting = list(10, 20),
)
raw_attribute_list = list(
STAT_INTELLIGENCE = -3,
Expand Down Expand Up @@ -61,10 +62,6 @@
. = ..()
if(prob(20))
head = /obj/item/clothing/head/knitcap
if(prob(5))
beltr = /obj/item/reagent_containers/powder/moondust
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muh moondust

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It's inaccessible code, the moondust and swampweed never spawned because Beggars don't have a belt to spawn them in.

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spawn it on their hand then

if(prob(10))
beltl = /obj/item/clothing/face/cigarette/rollie/cannabis
if(prob(10))
cloak = /obj/item/clothing/cloak/raincloak/colored/brown
if(prob(10))
Expand Down
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