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(BOUNTY) Adds Blunderbusses! A weapon that fills the gap between puffers and muskets. #6449
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9930fa9
initial commit (WIP)
Singul0 4116ce7
almost done
Singul0 5ab93cb
adds buy-in and class + desc
Singul0 e6b1ebc
adds it to the merchant too cuz why not, hmu if you got any reservati…
Singul0 4598d2b
Merge branch 'main' into blunderbluster
Singul0 9c660c0
fixes check
Singul0 d7e57e9
Update misc.dm
Singul0 e7ffb7b
Update coins.dm
Singul0 fb05154
how embarassing.
Singul0 78a8f6b
Merge branch 'main' into blunderbluster
Singul0 e94fca0
stops farming xp
Singul0 18004d6
first fixes
Singul0 b9f447f
batched fixes ty cheffie!
Singul0 7403438
doneso
Singul0 8b21cc2
Merge branch 'blunderbluster' of https://github.com/Singul0/Vanderlin…
Singul0 1de4c24
Update code/modules/projectiles/ammunition/caseless/bullet.dm
Singul0 c052e92
Merge branch 'master' into blunderbluster
Singul0 63e0fe6
merge conflict
Singul0 36ee0ae
okie dokie
Singul0 e32fc5d
blegh
Singul0 f14767a
Merge branch 'master' into blunderbluster
Singul0 077c27d
brings over the special mechanics from musket
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,29 @@ | ||
| /datum/repeatable_crafting_recipe/ammo | ||
| abstract_type = /datum/repeatable_crafting_recipe/ammo | ||
| category = "Ammunition" | ||
| subtypes_allowed = TRUE | ||
| craftdiff = 0 | ||
| crafting_message = "starts shaping ammunition" | ||
| skillcraft = /datum/attribute/skill/combat/firearms | ||
|
Singul0 marked this conversation as resolved.
|
||
| minimum_skill_level = 1 | ||
| reward_experience = FALSE //stops people from farming xp | ||
|
|
||
| /datum/repeatable_crafting_recipe/ammo/shardshot | ||
| name = "shard pellet" | ||
| requirements = list( | ||
| /obj/item/natural/glass/shard = 2, | ||
| ) | ||
| attacked_atom = /obj/item/natural/glass/shard | ||
| starting_atom = /obj/item/natural/glass/shard | ||
| output = /obj/item/ammo_casing/caseless/pelletshot/glass | ||
| craftdiff = 1 | ||
|
|
||
| /datum/repeatable_crafting_recipe/ammo/saltshot | ||
| name = "salt pellet" | ||
| requirements = list( | ||
| /obj/item/reagent_containers/powder/salt = 2, | ||
| ) | ||
| attacked_atom = /obj/item/reagent_containers/powder/salt | ||
| starting_atom = /obj/item/reagent_containers/powder/salt | ||
| output = /obj/item/ammo_casing/caseless/pelletshot/salt | ||
| craftdiff = 1 | ||
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