Increase the speed of bullets and beams by 25%#232
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Concerned it'll change a lot of stuff we don't actually want to touch, like non-bullet/beam mob projectiles |
XeonMations
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Make sure to have this documented in the main projectiles file i mentioned before
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Still planning on finishing this PR, just been recovering from surgery |
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~14 days. Please address any outstanding review items and ensure your PR is finished - if both are true, and you have auto-staled anyway, you need to actively ask maintainers (by pinging them in the /tg/station Discord) to (re)review or merge your PR. If no maintainer responds to your request, you may wish to close this PR yourself while you seek maintainer comment, as you will later be able to reopen the PR yourself. |
About The Pull Request
Increases the speed of bullets and beams by 25%, by multiplying the speed of bullet and beam projectiles by 1.25 on initialization.
I'm not entirely sure I implemented this in the best way, but I think this should be good.
Why it's Good for the Game
Player projectiles from guns are just too slow. It's fairly easy to dodge them, and you can even run into your own bullets, somehow; I've seen multiple reports of this. Projectiles should be dodgeable, but not super easy to dodge. I think this will make guns feel a little weightier in roleplay and make combat feel better.
This isn't intended to change the balance of PvE combat.
Proof of Testing
The changes work on localhost, but are going to need a lot of testmerge testing and tweaking to see if they fit Oculis well. Both PvP and PvE combat need to be monitored for how this changes them.
Changelog
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balance: Increased the speed of bullets and beams by 25%.
/:cl: