Render Plates#309
Conversation
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parallax whitifier is broken but it doesn't seem to really do anything. Off to testing it goes |
Test merge deployment history:Test Merge Deployed @ 05/22/2026 13:59:02 +00:00:Server InstanceMonkeris Merged Bymycah RevisionOrigin: 19e057d Test Merge Updated @ 05/22/2026 14:24:38 +00:00:Server InstanceMonkeris Merged Bymycah RevisionOrigin: 19e057d Test Merge Updated @ 05/22/2026 16:43:32 +00:00:Server InstanceMonkeris Merged Bymycah RevisionOrigin: 19e057d Test Merge Updated @ 05/22/2026 17:26:12 +00:00:Server InstanceMonkeris Merged Bymycah RevisionOrigin: 19e057d Test Merge Updated @ 05/22/2026 19:12:25 +00:00:Server InstanceMonkeris Merged Bymycah RevisionOrigin: 19e057d Test Merge Updated @ 05/23/2026 01:08:28 +00:00:Server InstanceMonkeris Merged Bymycah RevisionOrigin: 9dd08ec Test Merge Updated @ 05/23/2026 01:54:00 +00:00:Server InstanceMonkeris Merged Bymycah RevisionOrigin: 9dd08ec Test Merge Updated @ 05/23/2026 01:56:46 +00:00:Server InstanceMonkeris Merged Bymycah RevisionOrigin: 9dd08ec Test Merge Updated @ 05/23/2026 16:08:21 +00:00:Server InstanceMonkeris Merged Bymycah RevisionOrigin: 56ed96c Test Merge Updated @ 05/23/2026 16:11:08 +00:00:Server InstanceMonkeris Merged Bymycah RevisionOrigin: 56ed96c Test Merge Updated @ 05/23/2026 17:05:38 +00:00:Server InstanceMonkeris Merged Bymycah RevisionOrigin: 56ed96c Test Merge Updated @ 05/28/2026 16:56:27 +00:00:Server InstanceMonkeris Merged Byflleeppyy2 RevisionOrigin: 739979c Test Merge Removed @ 05/29/2026 00:00:10 +00:00:Server InstanceMonkeris |
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Hey bud you alright? |
About The Pull Request
Condenses plane masters onto a series of render plates via. which we can manipulate the entire game space, using render relay code. This will produce no playerside changes, but will be useful later for applying universal filters & simple plane manipulations(like distortions)
Also adds a new custom veneer for the ui zones on the screen
Fix checklist(unchecked items need to be fixed still)
Why It's Good For The Game
First we render. then we plate
Testing
fixing ongoing
Changelog
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add: ports some visual effect procs on atom, related to filters & distortion mask
add: The ui expanded sections of the screen now have a custom veneer instead of just darkness
code: "ports" render plates from tg(I had to pretty heavily mess with it)
code: adds a text file, ported from tg, explaining byond's render pipeline and the premise of render plates
code: ports the distortion plane
code: humans, guns, and tools now have KEEP_TOGETHER, meaning they their end-point render will be one image (used for making filters, etc. respect overlays). This should not break anything, but keep an eye out
/:cl: