What's Changed
- [Feature]: Rudimentary support for loading custom patcher plugins (injected into configuration selection menu on load) by @Monitor221hz in #343
- [Feature]: Support for code-based native patches by @Monitor221hz in #353
- [Enhancement]: New Design GUI by @zndxcvbn in #363
- [Fix]: Clear mods by code data before (re)loading to prevent duplicate key errors by @JonathanFeenstra in #368
- [Fix]: Draugr ragdolls broken by @Monitor221hz in #357
- [Fix]: In-game crash on skeleton killmove by @Monitor221hz in #359
- [Refactor]: Simplify logic for retrieving the list of installed mods by @JonathanFeenstra in #370
- [Fix]: Race condition to acquire common native object in FNIS patching leading to some animation mods being skipped. by @Monitor221hz in #382
- [Fix]: Sporadic crash from bloating with duplicate FNIS animation lists (
SkyrimSE.exe+A1B2AB
) by @Monitor221hz in #383 - [Refactor]: Separate API into separate submodule by @Monitor221hz in #384
New Contributors
Note
Users with FNIS mods may see their animation count drop significantly, as much as half of the count it was on previous versions. This is NORMAL, it's cutting down on duplicate animation lists that was present in prior versions.
Full Changelog: v2.4.0-beta...v2.6.0-beta