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fix: crash on skeleton killmove
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Monitor221hz committed Nov 11, 2024
1 parent b273ebe commit 8aff315
Showing 1 changed file with 4 additions and 3 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
<hkobject name="#0024" class="hkbCharacterStringData" signature="0x655b42bc">
<hkparam name="deformableSkinNames" numelements="0"></hkparam>
<hkparam name="rigidSkinNames" numelements="0"></hkparam>
<hkparam name="animationNames" numelements="213">
<hkparam name="animationNames" numelements="214">
<hkcstring>Animations\_2GSEquipGreatSword.HKX</hkcstring>
<hkcstring>Animations\_2GSUnequipGreatSword.HKX</hkcstring>
<hkcstring>Animations\_2HMEquipAxe.HKX</hkcstring>
Expand Down Expand Up @@ -193,6 +193,7 @@
<hkcstring>..\SharedKillMoves\Human&amp;Draugr\Paired_1HMKillMoveDraugrShortA.hkx</hkcstring>
<hkcstring>..\SharedKillMoves\Human&amp;Draugr\Paired_1HMKillMoveDraugrShortB.hkx</hkcstring>
<hkcstring>..\SharedKillMoves\Human&amp;Draugr\Paired_2HMKillMoveDraugrA.hkx</hkcstring>
<hkcstring>..\SharedKillMoves\Human&amp;Draugr\Paired_2HWKillMoveDraugrA.hkx</hkcstring>
<hkcstring>Animations\ResurrectFaceDown.HKX</hkcstring>
<hkcstring>Animations\ResurrectFaceUp.HKX</hkcstring>
<hkcstring>Animations\Shield_TauntRally.HKX</hkcstring>
Expand Down Expand Up @@ -230,8 +231,8 @@
<hkparam name="mirroredSyncPointSubstringsA" numelements="0"></hkparam>
<hkparam name="mirroredSyncPointSubstringsB" numelements="0"></hkparam>
<hkparam name="name">Draugr_Skeleton</hkparam>
<hkparam name="rigName">Character Assets\skeleton.HKX</hkparam>
<hkparam name="ragdollName">&#9216;</hkparam>
<hkparam name="rigName">Character Assets\SkeletonS.HKX</hkparam>
<hkparam name="ragdollName">Character Assets\SkeletonS.HKX</hkparam>
<hkparam name="behaviorFilename">Behaviors\DraugrBehavior.hkx</hkparam>
</hkobject>
<hkobject name="#0025" class="hkbVariableValueSet" signature="0x27812d8d">
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