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[Feature] GPU Direct Storage(GDS) #301
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,83 @@ | ||
| #ifndef UC_INFRA_HANDLE_POOL_H | ||
| #define UC_INFRA_HANDLE_POOL_H | ||
|
|
||
| #include <functional> | ||
| #include "status/status.h" | ||
| #include "hashmap.h" | ||
|
|
||
| namespace UC { | ||
|
|
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| template <typename KeyType, typename HandleType> | ||
| class HandlePool { | ||
| private: | ||
| struct PoolEntry { | ||
| HandleType handle; | ||
| uint64_t refCount; | ||
| }; | ||
| using PoolMap = HashMap<KeyType, PoolEntry, std::hash<KeyType>, 10>; | ||
| PoolMap pool_; | ||
|
|
||
| public: | ||
| HandlePool() = default; | ||
| HandlePool(const HandlePool&) = delete; | ||
| HandlePool& operator=(const HandlePool&) = delete; | ||
|
|
||
| static HandlePool& Instance() | ||
| { | ||
| static HandlePool instance; | ||
| return instance; | ||
| } | ||
|
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| Status Get(const KeyType& key, HandleType& handle, | ||
| std::function<Status(HandleType&)> instantiate) | ||
| { | ||
| auto result = pool_.GetOrCreate(key, [&instantiate](PoolEntry& entry) -> bool { | ||
| HandleType h{}; | ||
|
|
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| auto status = instantiate(h); | ||
| if (status.Failure()) { | ||
| return false; | ||
| } | ||
|
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| entry.handle = h; | ||
| entry.refCount = 1; | ||
| return true; | ||
| }); | ||
|
|
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| if (!result.has_value()) { | ||
| return Status::Error(); | ||
| } | ||
|
|
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| auto& entry = result.value().get(); | ||
| entry.refCount++; | ||
| handle = entry.handle; | ||
| return Status::OK(); | ||
| } | ||
|
|
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| void Put(const KeyType& key, | ||
| std::function<void(HandleType)> cleanup) | ||
| { | ||
| pool_.Upsert(key, [&cleanup](PoolEntry& entry) -> bool { | ||
| entry.refCount--; | ||
| if (entry.refCount > 0) { | ||
| return false; | ||
| } | ||
| cleanup(entry.handle); | ||
| return true; | ||
| }); | ||
| } | ||
|
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| void ClearAll(std::function<void(HandleType)> cleanup) | ||
| { | ||
| pool_.ForEach([&cleanup](const KeyType& key, PoolEntry& entry) { | ||
| (void)key; | ||
| cleanup(entry.handle); | ||
| }); | ||
| pool_.Clear(); | ||
| } | ||
| }; | ||
|
|
||
| } // namespace UC | ||
|
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| #endif | ||
|
|
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Error handling is insufficient, failures need to be visible to the caller.
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Received,I'll fix it.