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Running Oblivion OBSE with MO2

Al edited this page Jan 24, 2019 · 8 revisions

Using OBSE with ModOrganizer 2 for MO2 version 2.1.7 or newer

Note: this procedure applies to all versions of OBSE (Steam/GOG).

  1. Download OBSE from the official website https://obse.silverlock.org/ , you will ONLY need these files:

    • obse_1_2_416.dll

      (This is where all the OBSE code actually is)

    • obse_editor_1_2.dll

      (Used for the Oblivion Construction Set)

    • obse_loader.exe

      (This loader is no longer needed except for running the Construction Set with OBSE using the -editor parameter)

    • Data
      (This only contains an INI file for OBSE and could be installed as a MO2 mod)

  2. Place obse_1_2_416.dll and Data in the Oblivion game folder, the one that contains Oblivion.exe.

  3. If you wish to use the Construction Set with OBSE also copy obse_loader.exeand obse_editor_1_2.dll into the game folder, otherwise you may skip this step.

    The other files are not needed as they are either source files or are not required for running OBSE from MO2.

  4. In MO2, open the executable drop-down and select <Edit...>

  5. Select Oblivion.exe, Check the Force Load Libraries and click on the Configure Libraries button

  6. Check the checkbox on the line that says Oblivion.exe and obse_1_2_416.dll.

  7. Now MO2 will load the OBSE dll each time you start Oblivion.exe. You should NOT run OBSE obse_loader.exe to start the game.

  8. All OBSE plugins installed in MO2 should now be seen by the game, and you no longer need to install them in the game folder like in MO1.

  9. If you wish to start the game without OBSE, deselect the Force Load Libraries option from the Oblivion.exe executable.