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Mod information window

isanae edited this page Jul 9, 2019 · 19 revisions

The mod information window is opened by double-clicking a mod in the list. It has several tabs that display information about the currently selected mod and its relationship with other mods. At the bottom left of the window are two buttons Next and Previous that can be used to navigate the mods in the list without having to reopen the window. The information entered in the window is typically saved automatically, except for the editors for text files and INI files, which have their own dedicated save button.

Tabs

Some tabs are displayed with grey text. This is to signal that these tabs are empty of information. In this example, the mod has no INI files, images, conflicts or notes. These tabs can be selected regardless, but will not contain useful information.

Text and INI Files

Both the Text and INI Files tabs are similar: they show text files in a list on the left and clicking them shows their content in the editor on the right. Text files are any files ending with .txt, while INI files end in .ini or .cfg.

Once a file is loaded in the editor, it can be modified. Click the save button above the editor or press Ctrl+S to save the modifications. Attempting to close the window without saving the file will show a confirmation.

Next to the save button is a toggle for word wrap. When on, lines that extend past the width of the editor will be wrapped to the next line. When off, a horizontal scrollbar will be shown instead. There is also an Open in Explorer button, which will open Windows Explorer and navigate to the file. The text next to this button shows the path to the file.

Below the file list is a filter. It can be used to filter items in the list by name.

Images

This tab shows all the images present in the mod in a list on the left. Clicking an image in the list will display it on the right. The intent of this tab is to show images like screenshots or documentation, although it will display any kind of image file.

The list can be resized by moving the handle just to the right of it. Resizing the list will also resize the thumbnails so they are always square. Below the list is a checkbox to show .dds files. These are typically textures provided by the mod. This checkbox is unchecked by default because some mods can have thousands of those textures, which would flood the list. At the bottom of this section is a filter, which can be used to filter the images by name.

A larger version of the selected image is displayed on the right. Above the image is an Open in Explorer button, which opens Windows Explorer and navigates to the file. Next to the button is the path to the file, followed by its dimensions in pixels.

Optional ESPs

Mods can have a variety of plugins, usually with the extension .esp, .esm or .esl. The game will only recognize these plugins if they are in the root folder of the mod. If they are in a subfolder, they will not be used by the game. Therefore, Mod Organizer can move these files in and out of the root as a way of enabling and disabling these plugins.

The list on the right captioned Available ESPs shows all the plugins that are in the root folder of the mod. These plugins can be disabled by selecting them and clicking the arrow pointing to the left. Once disabled, the plugin will appear in the list to the left, captioned Optional ESPs. These plugins will not be used by the game.

When a plugin is disabled, the file is moved to a new folder named optional in the mod's root folder. If the plugin is then enabled again, the file will be moved back to the root folder. Therefore, after moving plugins back and forth, an empty optional folder may be left in the mod's root folder. This is normal and the folder can be deleted.

If a plugin is already in a subfolder when the mod information window is opened, Mod Organizer will remember that folder as long as the window stays open. If the plugin is activated, it will be moved to the root folder. If it is then disabled again, it will be moved back to its original folder, not optional. However, if the plugin is activated and the mod information window is closed, that information is lost. Reopening the window and disabling the plugin will move it to the optional folder.

Conflicts

The Conflicts tab has two sub-tabs: General and Advanced. Both are used to display conflicting files between the selected mod and other mods. Conflicts are not necessarily a problem, but they may indicate an incompatibility between two mods. When the same file is present in two or more mods, the priority column of these mods in the main list determines which mod wins.

General

The General tab shows three lists:

  • The top list shows files from this mod that also exist in other mods that have a lower priority. When the game looks for these files, it will use those provided by this mod. The second column, Overwritten Mods, shows all the other mods that contain the same file, but were ignored because their priority is lower.

  • The middle list shows the opposite: it shows the files from this mod that also exist in other mods with a higher priority. When the game looks for these files, it will not use the files from this mod. Instead, the game will use the file provided by the mod mentioned in the second column, Providing Mod.

  • The bottom list shows files in this mod that do not conflict at all. When the game looks for these files, this mod will provide them.

The number of files in each of these lists is displayed in a box to the right. These lists can also be collapsed by clicking their caption. The arrow icon will change depending on whether the list is collapsed or not.