Releases
v2.1.3
Improvements
Upgrade dialog no longer scrolls past the screen forcing you to hit "Enter"
Added ability to download mods from additional nexus pages (like oldrim for SSE or FO3 for TTW)
New mod column for source game
Info window allows changing the source game
Download query info will request source game
Flag and optional warning for mods from alternate sources
NOTE: You may need to re-register the NXM handler to capture all supported games.
Added support for translating python plugins (thanks AnyOldName3)
Add "Sort Mechanism" flag which currently disables the sort button for unsupported games but may allow additional sort integrations later
Shortcuts
Added Ctrl + Enter / Return keyboard shortcuts to the main window modlist that will open the selected mod(s) in Explorer
Added Ctrl + Enter / Return keyboard shortcuts to the plugin list that will open the first associated mod containing the selected plugin in Explorer
Added F5 shortcut to the main window to trigger a profile refresh
Fixing inactive links in the about dialog, mod info dialog, etc.
Mod Info Dialog
Changed the Mod Information Dialog to always open the first enabled tab from the left
Users can choose what tab to open by default by dragging the tabs
Added "Open Mod in Explorer" button over the file listing in the Mod Information Dialog
Changed Mod Information Dialog "Next" and "Previous" buttons to remember what tab is currently opened
Added "Delete" keyboard shortcut support, in the Mod Information dialog file listing and Overwrite Information view, to delete files and folders
Keep the window(s) on top when launching and switching games (more often)
Installation
Extraction threading has been improved to handle the latest 7zip 18.05 release
FOMOD XML requirement failures will now provide more useful error messages
Archive type detection has been improved and will prefer file signatures over extensions
Downloads
Removed an old error check which was causing download failures due to the Nexus CDN reporting the wrong file type (error 299)
Added download speed to the download progress bars
Fixes
Corrected language files so the vast majority of the UI will now be translated correctly
Skyrim SE
Supports downloads from LE
Skyrim VR
Added SkyrimVR.ini support to local settings
Fixed potential issue enabling local saves
Removed built-in sorting until provided by the LOOT release
Supports downloads from LE
Fallout 4
MCM mods will be flagged as valid Data contents
Fallout 4 VR
Fixed potential issue with texture BA2 extraction
Removed script extender code until it’s supported
Updated settings INI file handling for local settings
Morrowind
Added numerous directories as valid Data contents
TTW
Supports downloads from FNV and FO3
Fixes for virtualized exe launchers starting in the correct locations
Redownloading a mod archive will no longer cause failures if it finishes downloading before answering the rename prompt
You will not be able to download the same archive multiple times simultaneously
Mod index generation has been corrected for ESLs and sorts quickly and correctly
VFS
Fixed WB folder in use error under specific conditions
Avoid some extraneous mapping of files outside of the virtual folder
Will now remember when files are deleted (during the current application run) rather than grabbing the next version of the file in the VFS
Fix potential problem in GetModuleFileNameW hook with inadequate buffer size
Other Changes
Removed all traces of old QScript classes
Upgrading the boost library to 1.67
Disabled "Hide inactive plugins" checkbox in settings as it does not work with the new vfs
Updates to the Nexus API to use https only and migrating to the legacy-api subdomain
Reworked the load order parsing to no longer move inactive plugins to the bottom for old games
Skyrim LE may still do this if a tool changes the plugins.txt but not the loadorder.txt
The C# fomod installer utility has been updated to be compatible with the latest NMM code
You can’t perform that action at this time.