v2.1.2
Changelog:
Changelog Mod Organizer2.1.2
Virtual File System (usvfs) changes:
- All the files that are edited inside the virtual folder will get properly edited now,
without getting copied over to overwrite. This means that plugins or masters edited
in xEdit for example will no longer show up in the overwrite folder as they did before
and the changes will instead be applied to the original file instead, like it was
supposed to do. The old behaviour can be considered a bug.
This will greatly lower the cluttering of the overwrite folder.
The overwrite folder will now only contain newly generated files that were not already
present in the virtual folder.
- Fixed a bug with relative paths that could create problems with tools such as BodySlide.
- Fixed unquoted paths handling for problems with tools such as LODGen.
- Added hook for new system function introduced by Windows Spring Creators Update which was breaking usvfs.
- Fixed some script extenders randomly not launching.
- Fixed most cases of WB folder in use error.
- Fixed usvfs not being able to map newly added files correctly.
- Fixed handling of relative paths for two hooked functions.
- Fixed handling of wildcards for search functions.
- Fixed a problem with lower priority files popping up after deleting or renaming mapped files.
- A great number of stability fixes and improvements.
Graphical Interface changes:
- Added support for High DPI Scaling (Forced to System scaling in the exe properties might give better results though).
- Added maximize button to Fomod installers.
- Updated the instance selection dialog to better describe Instances.
- Changed "Open in explorer" context menu option of overwrite to appear even if it is empty.
- Added support for texture (.dds) file preview in data tab.
- Fixed left pane "data tab" to remember what folders were expanded when a file is hidden or unhidden.
- Changed Downloads menu options to say "Hide all..." instead of "Remove all...".
- Added "Clear all Filters" button with red outline that only shows up if one or more filters are selected.
- Fixed a bug that would not allow the already present "Clear" button under the filters tab to clear "contains" type of filters.
- Fixed a bug that enabled the "Clear" button at the start even if there were no filters selected.
- Changed the top left Switch Instance icon to give an idea of what the button does (special thanks to twizz0r).
- Added a Open Folder drop-down menu over the modlist to allow for a more convenient way of
accessing relevant folders.
- Reintroduced BSA extraction context menus.
- Optimized icons Mo uses.
- Included two new custom stylesheets (Paper Dark and Light by 6788-00 aka AlcoholSwabs).
- Fixed "File not found" error when previewing files from the data tab.
- Disabled IniTweaks section in the mod Information dialog as the feature does not work on MO2.
- Removed "Replace category" menu option as it was redundant.
- Added ability to view texture files preview from the conflicts tab in the mod Information window.
- Added the "Open/Execute" option to the conflicts tab in the mod Information window.
- Fixed hidden downloads not being flagged as uninstalled.
- Added flag and description to ESL-flagged ESPs.
Functionality changes and new Features:
- Added Manage Instances dialog to delete instances.
- Added various confirmation messages when deleting instances or creating new ones.
- Changed the instance name selection dialog to not let the user choose a name already in use.
- Fixed "Create Files in Mod instead of Overwrite" setting for executables.
- Added a check to avoid renaming a mod to an existing mod name.
- Fixed the Ini Editor to always open the INIs that the game will be using (based on the LocalGameSettings
option in profile settings), even the ones in Mygames, and tell what Inis are being edited.
- Changed "Remove Installed" and "Delete Installed" Downloads menu options to not consider
the Downloads of Mods that were uninstalled.
- Fixed a bug that would keep re-activating the "Create files in mod instead of Overwrite" setting
in the executable dialog after the user activated it for the first time.
- Complete overhaul of export to CSV feature with custom column selection and added entries.
- Added mod priority, enabled status, primary category, install date and nexus url columns to Export to CSV feature.
- Fixed incorrect plugin order handling for older games.
- Included support for script extender save files when transferring and deleting saves.
- Added support for Mo2 shortcuts that open specific instances, (in the target field, after the path,
add: "moshortcut://myInstanceName:" where myInstanceName is the name of your instance).
- Added support for all the new Archive types to the extractor plugin.
- Fixed missing entry point error messages when opening the mod information dialog for
people that have qt dlls referenced in their PATH.
- Added fix to prevent the same file being downloaded multiple times simultaneously.
- Fixed Mo showing wrong plugin information when switching between two plugins that have the same name.
Supported Games changes:
- Added missing Oblivion DLC DLCBattlehornCastle.esp to the DLC list.
- Added custom.ini handling for FO3 and for FNV.
- Added falloutCustom.ini handling for FNV.
- Added support for FO4VR (provided by matzman666).
- Added tentative SkyrimVR support (provided by ThomasBrixLarsen).
- Added very tentative support for Morrowind (provided by Schilduin).
- Fixed Morrowind save parsing.
- Added game support for Tale of Two Wastelands (TTW).
Miscellaneous changes:
- Updated 7zip library from 9.20 to 18.01.
- Added Mo2 version to log files.
- Updated the Sort Button to use the latest Loot API (should have major performance improvements).
Included translations for:
-French(fr),
-Polish(Poland) (pl_PL),
-Spanish(es),
-Dutch(Nederland)
-Other languages that are still in wip.
Probably a lot more things we forgot.