v2.1.0
Change Log:
- Fixed MO crash after different executables are run.
- Fixed important handle leak that caused the above crashes and out of memory errors.
- Fixed Wrye Bash not loading through MO.
- Fixed FO4 MCM mods, the mod entries should now show up in the MCM menù without having to add anything in the actual Data directory.
- Fixed local game settings. You can now have profile dependent .INI files.
Fixed local saves transfer to support Script Extender save files. - Fixed MO shortcuts. The programs started should now correctly see the virtualized files.
- Fixed C# mod installers. They should now correctly install the mods.
- Fixed incorrect filetime listing in downloaded mods.
- Fixed FO4 not loading loose files.
- Fixed Script Extender dll plugins not being loaded.
- Fixed a Windows 7 incompatibility.
- Fixed mod categories.
- Fixed MO automatically paring with the wrong game. Now it should ask which game to manage at first time use.
- Fixed Creation Kit not being able to save.
- Fixed crashes on closing executables on some edge cases.
- Fixed sort button for people with spaces in their MO path.
- Fixed drag&drop for overwrite.
- Fixed an issue with Wrye Bash having a scrambled loadorder.
- Fixed crash caused by INI configurator.
- Fixed missing dependencies for 32 bit Fomods.
- Fixed FO3 game launcher detection.
- Fixed nxmhandler.exe to avoid infinite loop.
- Fixed a bug when renaming a mod that would disable it and move it to the bottom of the loadorder.
- Fixed MO asking what instance to manage at every startup.
- Improved diagnostics and crash dump collection.
- Improved support for long paths and paths with spaces.
- Added support for CCC file parsing for CC ESLs.
- Added various mod content icons.
- Added launch arguments to the automatic Loot executables.
- Added cross tab highlighting. When selecting a mod in the left pane, the corresponding plugins on the right pane are highlighted and vice versa.
- Updated Sort button to latest Loot.
- Updated QT, Boost and many other dependencies to latest version.
- Probably many more we forgot about.
Code contributions by Lepresidente, Silarn, erasmux, and anyone else we missed.