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Plugin sorting updates
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- Add enabledPlugins for core plugins which are enabled but NOT auto-loaded (may need to be written to plugins.txt or have an ambiguous load order position)
- General Starfield updates
  - Add enabledPlugins for "BlueprintShips-Starfield.esm"
  - Disable plugin management if sTestFile is in use (also applies to FO4)
  - Write the enabledPlugins to plugins.txt to enforce base game load order
  - Allow for LOOT sorting (dynamic based on settings)
- Incorporate enabledPlugins into force enabled plugins in plugin list
- Update various interface layers

TODO: Fix sort button to dynamically update if status changes
TODO: Auto refresh lists if the INI Editor is closed
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Silarn committed Oct 2, 2023
1 parent a9186c3 commit 4f6cc6b
Showing 1 changed file with 5 additions and 0 deletions.
5 changes: 5 additions & 0 deletions src/iplugingame.h
Original file line number Diff line number Diff line change
Expand Up @@ -222,6 +222,11 @@ class IPluginGame : public QObject, public IPlugin
*/
virtual QStringList primaryPlugins() const = 0;

/**
* @return list of plugins enabled by the game but not in a strict load order
*/
virtual QStringList enabledPlugins() const = 0;

/**
* this function may be called before init()
*
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