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Always compress baFO4dds and baSFdds archives and use completeBaseName for created archives. #45

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@Liderate Liderate commented Jul 2, 2024

Texture type archives for Fallout 4 and Starfield must always be compressed or the game will crash or load infinitely. Morrowind archives must not be compressed. This is information from the BSArchPro tool. I am not sure if having a dedicated MorrowindArchiveBuilder is the best way forward, but it was simple.

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My understanding is that Morrowind BSAs are more different than just being an uncompressed version of what Oblivion to Skyrim use. Have you actually tried one of these BSAs in the original engine? (If you try in OpenMW, that won't tell you anything as it supports every BSA format and non-texture BA2s.)

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Liderate commented Jul 4, 2024

I did not own Morrowind at the time, but it appears that a functional and identical archive is created regardless of whether set_compressed is passed true or false. I can probably revert the related changes tomorrow.

@Liderate Liderate changed the title Always compress baFO4dds and baSFdds. Never compress baTES3 Always compress baFO4dds and baSFdds archives and use completeBaseName for created archives. Jul 15, 2024
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Apologies for taking a while. I removed the Morrowind related changes and added a fix for an oversight I made in a previous pull request.

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