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Fix Cyberpunk reversed mod priority for archive and redmod #132

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merged 1 commit into from
Feb 13, 2024

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@ZashIn ZashIn commented Jan 14, 2024

Mod priority for redMod and .archive files has to be reversed compared to MOs priority.

MO:

  1. modA
  2. modB (higher priority)

should result in CP load order:

  1. modB (higher priority)
  2. modA

Applies only if the corresponding enforce_XX_load_order setting is enabled (by default for redMod), which generate

  • r6/cache/modded/MO_REDmod_load_order.txt (passed to redmod.exe)
  • archive/pc/mod/modlist.txt

Otherwise mods are loaded in alphabetical order (CP default).

@ZashIn ZashIn force-pushed the fix/cyberpunk/load-order branch from 7407db2 to 125608d Compare January 14, 2024 21:52
@Holt59 Holt59 merged commit 289ee96 into ModOrganizer2:master Feb 13, 2024
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ZashIn added a commit to ZashIn/modorganizer-basic_games that referenced this pull request Mar 2, 2024
…oad_order

True = load last mod (highest prio) first, which wins a conflict in Cyberpunk.
By default (False), first one (lowest prio) is loaded first
(not reversed in archive/pc/mod/modlist.txt).

Makes fix ModOrganizer2#132 optional for backwards compatibility.
@ZashIn ZashIn mentioned this pull request Mar 3, 2024
Holt59 pushed a commit that referenced this pull request Apr 12, 2024
* Fix GOG rewards not loading, skipStartScreen=False

See maximegmd/CyberEngineTweaks#663

* Add Cyberpunk setting reverse_archive_load_order and reverse_redmod_load_order

True = load last mod (highest prio) first, which wins a conflict in Cyberpunk.
By default (False), first one (lowest prio) is loaded first
(not reversed in archive/pc/mod/modlist.txt).

Makes fix #132 optional for backwards compatibility.
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2 participants