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Cyberpunk full support (#105)
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* fix: Cyberpunk ini files (path)

* Add basic savegame support: list only

* Add profile specific save games (BasicLocalSavegames)

* Add Cyberpunk savegame metadata, including Date, Play Time, Quest, Level, ...

* Add ModDataChecker
mod support: archive, redscript, RED4ext and CET v1.27.0 (Patch 2.01)
moves RED4ext and CET framework to root folder

* Fix r6/cache files being overritten in game dir.
Copy cache files to overwrite before game start to catch file overwrites.

Fix wrong log message (onAboutToRun, qInfo)

* Version bump: Cyberpunk support v2.0.0

* Add executables with default arguments

* Fix using save dates from folder instead of file

* Add option to enforce archive load order
Generating archive/pc/mod/modlist.txt from MOs load order
(enforce_archive_load_order=True by default)

* Add REDMod support
- auto_deploy_redmod = True (default)
  Deploy redmod before game launch if necessary
- enforce_redmod_load_order = True (default)
  Enforce the current load order on redmod deployment

Clears the deployed files when not needed or for redeploy
on load order change.

* Add %modlist% to manual deployment. clean up execs

* Version Bump: cyberpunk plugin v2.1

* Add auto install for REDmod's not in mods/

* Add default RootBuilder settings
Applied once (setting "configure_RootBuilder") on UI init or RB enabled

* Add REDmod exit code check + executable deploy
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ZashIn authored Oct 15, 2023
1 parent 44645a5 commit cf2a700
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