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from pathlib import Path | ||
from typing import List | ||
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import mobase | ||
from PyQt6.QtCore import QDir | ||
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from ..basic_features import BasicGameSaveGameInfo | ||
from ..basic_features.basic_save_game_info import BasicGameSaveGame | ||
from ..basic_game import BasicGame | ||
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class Witcher2SaveGame(BasicGameSaveGame): | ||
def allFiles(self): | ||
return [ | ||
self._filepath.name, | ||
self._filepath.name.replace(".sav", "_640x360.bmp"), | ||
] | ||
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class Witcher2Game(BasicGame): | ||
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Name = "Witcher 2 Support Plugin" | ||
Author = "DefinitelyNotSade" | ||
Version = "1.0.0" | ||
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GameName = "The Witcher 2: Assassins of Kings" | ||
GameShortName = "witcher2" | ||
GaneNexusHame = "witcher2" | ||
# GameNexusId = 952 | ||
GameSteamId = 20920 | ||
GameGogId = 1207658930 | ||
GameLauncher = "Launcher.exe" | ||
GameBinary = "bin/witcher2.exe" | ||
GameDataPath = "CookedPC" | ||
GameSaveExtension = "sav" | ||
GameDocumentsDirectory = "%DOCUMENTS%/witcher 2/Config" | ||
GameSavesDirectory = "%GAME_DOCUMENTS%/../gamesaves" | ||
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def init(self, organizer: mobase.IOrganizer): | ||
super().init(organizer) | ||
self._featureMap[mobase.SaveGameInfo] = BasicGameSaveGameInfo( | ||
lambda s: Path(str(s.parent) + "\\" + s.stem + "_640x360").with_suffix( | ||
".bmp" | ||
) | ||
) | ||
return True | ||
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def iniFiles(self): | ||
return [ | ||
"User.ini", | ||
"Rendering.ini", | ||
"Community.ini", | ||
"UserContent.ini", | ||
"DIMapping.ini", | ||
"Input_QWERTY.ini", | ||
"Input_AZERTY.ini", | ||
"Input_QWERTZ.ini", | ||
] | ||
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def listSaves(self, folder: QDir) -> List[mobase.ISaveGame]: | ||
ext = self._mappings.savegameExtension.get() | ||
return [ | ||
Witcher2SaveGame(path) | ||
for path in Path(folder.absolutePath()).glob(f"*.{ext}") | ||
] |