Designed and developed a turn-based RPG prototype in Unity using C#. Implemented core gameplay systems including character stats, turn-based combat, and rudimentary enemy AI. Built custom UI for battle interactions and health management, and structured game logic to support modular content expansion.
- Turn-based combat system with player and enemy turns
- Character stats and health management
- Basic enemy AI for combat decisions
- Custom UI for battle actions and status display
- Unity
- A C# compatible IDE (e.g., Visual Studio, Rider)
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Clone the repository:
git clone https://github.com/your-username/Turn-Based-RPG-Prototype.git
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Open the project folder in Unity.
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Open the main scene
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Press Play to start the prototype.
Contributions and feedback are welcome! To contribute:
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Fork the repo
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Create a feature branch (git checkout -b feature-name)
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Commit your changes
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Push your branch and open a pull request