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change patchouli book text into lang file #83

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38 changes: 37 additions & 1 deletion src/main/resources/assets/extended_drawers/lang/de_de.json
Original file line number Diff line number Diff line change
Expand Up @@ -21,5 +21,41 @@

"book.extended_drawers.guide.name": "Extending Drawers",
"book.extended_drawers.guide.landing_text": "Dieses Buch hilft dir Schritt für Schritt ein Lagersystem mit den Schubladen aufzubauen, sowie auch zeigen wie all die Blöcke und Items funktionieren.",
"book.extended_drawers.guide.subtitle": "Version ${version}"
"book.extended_drawers.guide.subtitle": "Version ${version}",
"book.extended_drawers.categories.blocks.name": "Bl\u00f6cke",
"book.extended_drawers.categories.blocks.desc": "Extended Drawers bietet eine Vielfalt an Bl\u00f6cken mit verschiedenen Funktionen.",
"book.extended_drawers.categories.modifiers.name": "Modifiers",
"book.extended_drawers.categories.modifiers.desc": "Modifiers sind Items welche zu Schubladen hinzugef\u00fcgt werden k\u00f6nnen und damit ihr verhalten ver\u00e4ndern. Manche von ihnen funktionieren wie Schalter und k\u00f6nnen auf meheren Schubladen gleichzeitig eingesetzt werden, w\u00e4hren andere einzeln eingesetzt werden m\u00fcssen.",
"book.extended_drawers.categories.networks.name": "Schubladen Netzwerk",
"book.extended_drawers.categories.networks.desc": "Dieser Eintrag zeigt dir wie ein Schubladen Netzwerk funktioniert und wie man eins selber aufbaut. <br2>Er zeigt dir auch wie man das Netzwerk mit anderen Mods kompatibel macht.",
"book.extended_drawers.entries.access_points.name": "Eingangs Punkte",
"book.extended_drawers.entries.access_points.page.0": "<item>Eingangs Punkte<!> erm\u00f6glichen das einf\u00fcgen von Items in das <l:simple_networks>Netzwerk<!> und die richtige Schublade. Siehe <l:insertion_order>hier<!> f\u00fcr Bestellungen. <p>Sie dienen ebenfalls als Anzeige f\u00fcr andere Mods, die auf das Netzwerk zugreifen. Siehe <l:mod_interoperability>hier<!> f\u00fcr mehr Informationen.",
"book.extended_drawers.entries.connectors.name": "Verbinder",
"book.extended_drawers.entries.connectors.page.0": "<item>Verbinder<!> sind einfache Bl\u00f6ocke die einem erlauben verschiedene Teile an das <l:simple_networks>Netzwerk<!> anzuschlie\u00dfen! Ohne resourcen f\u00fcr <l:drawers>Schubladen<!> zu verwenden!. <p>Sie verursachen auch weniger lags, da sie keine Speicherdaten beinhalten.",
"book.extended_drawers.entries.insertion_order.name": "Einlagerungs Reihenfolge",
"book.extended_drawers.entries.insertion_order.page.0": "Vielleicht hast du gemerkt, dass das <l:networks>Netzwerk<!> manche Slots mehr bevorzugt als andere. Das passiert, damit das Netzwerk manchen Slots Vorrang gibt, um dein Leben leichter zu machen. <p>Das Kennen dieser regeln k\u00f6nnte sich n\u00fctzlich erweisen wenn du ein Netzwerk bauen willst.",
"book.extended_drawers.entries.insertion_order.page.1.text": "Zuerst, wird das Netzwerk nach Slots suchen die ein Item beinhalten. <l:lock>Verschlossene<!> Slots werden den ge\u00f6ffneten bevorzugt. Wenn ein Item nicht gefunden wird oder die Slots voll sind, wird das Netzwerk einen leeren Slot suchen. Non-<l:voiding>Schatten<!> Schubladen werden nicht bevorzugt damit du nicht versehentlich eine Items verlierst.",
"book.extended_drawers.entries.insertion_order.page.1.title": "Regeln",
"book.extended_drawers.entries.insertion_order.page.2": "<l>Beispiel #1:<!><br>Ein Netzwerk mit einem Diamanten im Lost ist verschlossen. Wenn du veruchst einen Diamanten reinzulegen, wird der Diamant in den verschlossenen Slot gelangen, wenn noch Platz frei ist. <p><l>Beispiel #2:<!><br>Ein Netzwerk hat einen leeren verschlossenen Slot und einen Slot mit einem Smaragd. Wenn wir versuchen einen Smaragden reinzulegen, wird der Slot mit dem Smaragden bevorzugt als der verschlossene Slot.",
"book.extended_drawers.entries.insertion_order.page.3": "<l>Beispiel #3:<!><br>Ein Netzwerk hat einen Schatten Slot mit einem Diamanten und einen normalen Slot mit einem Diamanten. Wenn ein Diamant in das Netzwerk eingef\u00fcgt wird, wird der Diamant in den normalen Slot reingelegt, solange es noch Platz gibt. <p><l>Beispiel #4:<!><br>Ein Netzwerk hat einen vollen und verschlossen Schatten Slot und einen offenen Schatten Slot. In beiden befinden sich Diamanten. Wenn du versuchst einen Diamanten reinzulegen, wird der Diamant von dem verschlossenem Schatten Slot bevorzugt.",
"book.extended_drawers.entries.lock.name": "Schl\u00f6sser",
"book.extended_drawers.entries.lock.page.0": "Das auf- und zuschlie\u00dfen erfolg durch einen <item>Schloss<!>. Das macht es unm\u00f6glich den Item Typ von der <l:drawers>drawer<!> zu entfernen. <p>Es ist n\u00fctzlich, wenn man das Netzwerk organisiert haben will oder es <l:mod_interoperability>kompatibilit\u00e4ts Probleme mit anderen Mods<!> gibt.",
"book.extended_drawers.entries.lock.page.1.text": "Schl\u00f6sser werden nicht verbracht wenn sie benutzt werden. Es ist ebenfalls m\u00f6glich die Schl\u00f6sser f\u00fcr das ganze System unzug\u00e4nglich zu machen.",
"book.extended_drawers.entries.mod_interoperability.name": "Mod Kompatibilit\u00e4t",
"book.extended_drawers.entries.mod_interoperability.page.0": "<l:simple_networks>Netzwerke<!> k\u00f6nnen mit anderen Mod Speicher Medien mit Hilfe der @thing@fabric transfer api<!> verbunden werden. <p>Individuelle <l:drawers>Schubladen<!> unterst\u00fctzen das einf\u00fcgen und entnehmen Mod Items aus deren Slots. <p><l:access_points>Zugangspunkte<!> und <l:shadow_drawers>Schatten Schubladen<!> erm\u00f6glichen den Zugang and das ganze Netzwerk mit zus\u00e4tzlichen Filter Einstellungen wenn eine Schatten Schublade benutzt wird.",
"book.extended_drawers.entries.mod_interoperability.page.1": "Diese Systeme erlauben dir ein complexes System zu bauen. <br2>Hier ein paar Beispiele:<br><li>Du kannst ein ME System an einen Zugangspunkt anschlie\u00dfen und auf das Lager zugreifen. <li>Du kannst lange Ketten aus Schatten Schubladen nutzen um Itmes \u00fcber lange Distanzen zu transportieren, ohne dass zwischendurch Chunks geladen werden m\u00fcssen.",
"book.extended_drawers.entries.shadow_drawers.name": "Schatten Schubladen",
"book.extended_drawers.entries.shadow_drawers.page.0": "<item>Schatten Schubladen<!> \u00e4hneln den <l:access_points>Zugangspunkten<!> nur dass sie mit einem Item funktionieren. Sie erlauben dem Spieler items zu entnehmen und ihre genauer Anzahl anzeigen. <br2>Sie verhalten sie als w\u00e4ren sie <l:lock>verschlossen<!>, aber deren Item Filter kann mit einem Shift + Click entfernt werden.",
"book.extended_drawers.entries.simple_networks.name": "Simple Netzwerke",
"book.extended_drawers.entries.simple_networks.page.0": "Wenn du eingie <l:drawers>Schubladen<!> nebeneinander platzierst, hast du ein simples Netzwerk erstellt. Dieses Netzerk kann aber noch nichts tun. <br2>Wir fangen einfach an und f\u00fcgen einen <l:access_points>Zugangspunkt<!> zum Netzwerk hinzu. Dieser erlaubt und Items in das System einzulagern an die einzelnen Schubladen zu gehen.",
"book.extended_drawers.entries.upgrades.name": "Schubladen Upgrades",
"book.extended_drawers.entries.upgrades.page.0": "<item>Upgrades<!> haben verschiedene Stufen. Sie erh\u00f6hen die Kapazit\u00e4t von <l:drawers>Schubladen<!>. <p>Um ein Upgrade einzusetzen, clicke auf eine Schublade mit einem <item>Upgrade<!> w\u00e4hrend du schleichst. <p>Sie sind sehr n\u00fctzlich wenn wir ein gro\u00dfes, sortiertes System bauen wollen.",
"book.extended_drawers.entries.upgrades.page.1": "Der <item>Upgrade Rahmen<!> ist das Basis Element aller Upgrades. Alleine hat dieser keinen Nutzen.",
"book.extended_drawers.entries.upgrades.page.2": "Das <item>Schubladen Upgrade I<!> ist das erste Upgrade. Es verdoppelt den Schubladen Speicher.",
"book.extended_drawers.entries.upgrades.page.3": "Das <item>Schubladen Upgrade II<!> ist das zweite Upgrade. Es vervierfacht den Schubladen Speicher.",
"book.extended_drawers.entries.upgrades.page.4": "Das <item>Schubladen Upgrade III<!> ist das dritte Upgrade. Es verachtfacht den Schubladen Speicher.",
"book.extended_drawers.entries.upgrades.page.5": "Das <item>Schubladen Upgrade IV<!> ist das vierte Upgrade. Es versechszehnfacht den Schubladen Speicher.",
"book.extended_drawers.entries.voiding.name": "Leere Modus",
"book.extended_drawers.entries.voiding.page.0": "Der Leere Modus kann mit einem <item>Lava Eimer<!> aktiviert werden. In diesem Modus wird die <l:drawers>Schublade<!> \u00fcbersch\u00fcssige Items zerst\u00f6ren. <p>Dieser Mods ist n\u00fctzlich wenn man zu viel von einem ungew\u00f6hnlichen Item hat und du nicht willst dass dein Netzwerk verstopft wird.",
"book.extended_drawers.entries.voiding.page.1": "Genau wie <l:lock>Schl\u00f6sser<!> wird der Eimer nicht verbraucht. <p>Pass aud denn der Leere Modus beim falchem Gebrauch wichtige Items verst\u00f6ren. Passe ebenfalls auf dass du die Lava beim aktivieren nicht zuf\u00e4llig platzierst."
}
49 changes: 49 additions & 0 deletions src/main/resources/assets/extended_drawers/lang/en_us.json
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,55 @@
"book.extended_drawers.guide.name": "Extending Drawers",
"book.extended_drawers.guide.landing_text": "This guide will take you through all the steps of setting up great storage systems using drawers, as well as how each item and block in the mod work.",
"book.extended_drawers.guide.subtitle": "Version ${version}",
"book.extended_drawers.categories.blocks.name": "Blocks",
"book.extended_drawers.categories.blocks.desc": "Extended Drawers offers a variety of blocks with different uses.",
"book.extended_drawers.categories.modifiers.name": "Modifiers",
"book.extended_drawers.categories.modifiers.desc": "Modifiers are items that can be added to drawers to change their behavior. Some work like toggles and can be used on multiple drawers while some have to be installed in the slot directly.",
"book.extended_drawers.categories.networks.name": "Drawer Networking",
"book.extended_drawers.categories.networks.desc": "This section goes over how drawer networks work and how to set up one. <br2>It also includes tips on how to integrate your network with other mods.",
"book.extended_drawers.entries.access_points.name": "Access Points",
"book.extended_drawers.entries.access_points.page.0": "<item>Access Points<!> allow inserting items to the whole <l:simple_networks>network<!>, automatically finding the right drawer, see <l:insertion_order>this<!> for ordering. <p>They also act as an interface for other mods to access the network, see <l:mod_interoperability>this<!> for more info.",
"book.extended_drawers.entries.capacity_limiters.name": "Capacity Limiters",
"book.extended_drawers.entries.capacity_limiters.page.0": "<item>Capacity Limiters<!> are useful little items that allow you to limit the capacity of <l:lock>drawers<!>. They can be useful in contraptions and assembly lines where you want the limit the amount stored without advanced redstone. <p>Right click with one in hand to open it's configuration screen where you can set the limit.",
"book.extended_drawers.entries.capacity_limiters.page.1": "Capacity limiters can be applied to drawers by shift clicking with a configured limiter. <p>Limiters can be copied by placing a configured limiter together with an unset one in the crafting grid.",
"book.extended_drawers.entries.compacting_drawers.name": "Compacting Drawers",
"book.extended_drawers.entries.compacting_drawers.page.0": "While slightly more expensive to craft <item>compacting drawers<!> offer a lot of convenience over regular <l:lock>drawers<!>. They automatically compress and decompress your items. They normally use crafting recipes, but some items might get special support.",
"book.extended_drawers.entries.connectors.name": "Connectors",
"book.extended_drawers.entries.connectors.page.0": "<item>Connectors<!> are simple blocks that allow you to connect different parts of your <l:simple_networks>network<!> together without wasting resources on <l:lock>drawers<!>. <p>They also produce less lag as they don't have to store any data.",
"book.extended_drawers.entries.drawers.name": "Normal Drawers",
"book.extended_drawers.entries.drawers.page.0": "<item>Drawers<!> are the core components of <l:simple_networks>networks<!> as they store items. They can be improved using <l:modifiers>modifiers<!>. <p>They come in different configurations: 1x1, 2x1 and 2x2.",
"book.extended_drawers.entries.duping.name": "Duping Mode",
"book.extended_drawers.entries.duping.page.0": "Duping mode can be toggled with a <item>dupe wand<!>. It makes it so that the <l:lock>drawer<!> starts duping items when you extract beyond what it stores. <p>This is useful for server admins that want to give out free items, or as an endgame unlock in a modpack.",
"book.extended_drawers.entries.duping.page.1": "Like <l:lock>locks<!> the items aren't consumed and can be applied to access points. <p>Unlike other modifiers this one isn't obtainable in survival mode by default. However, modpacks often add recipes for the dupe wand.",
"book.extended_drawers.entries.hiding.name": "Hidden Mode",
"book.extended_drawers.entries.hiding.page.0": "Hidden mode can be toggled with a <item>black dye<!>. It makes it so that the <l:lock>drawer<!> doesn't show it's item'. <p>This is mostly useful when you have a big network of drawers and want to improve performance as rendering the item icons can be very expensive.",
"book.extended_drawers.entries.hiding.page.1": "Like <l:lock>locks<!> the items aren't consumed and can be applied to access points. <p>Hiding can also applied to <l:shadow_drawers>shadow drawers<!>. This is mostly useful if you want to use one in a contraption.",
"book.extended_drawers.entries.insertion_order.name": "Insertion Order",
"book.extended_drawers.entries.insertion_order.page.0": "You may have noticed that when inserting items into a <l:networks>network<!> they prefer certain slots. This is because I have included a little bit of logic in networks so that they prioritizes certain slots to make your life easier. <p>Knowing these rules will be useful when designing storage systems so I have decided to write them down here.",
"book.extended_drawers.entries.insertion_order.page.1.text": "First, the network will search for slots containing the item. <l:lock>Locked<!> ones are preferred over unlocked ones. If the item isn't found or if the slots are full the network will search through empty slots. Non-<l:voiding>voiding<!> drawers will be preferred to make sure you don't accidentally void items. <br2>For performance reasons sorting within these categories is arbitrary, but it shouldn't impact you that much.",
"book.extended_drawers.entries.insertion_order.page.1.title": "Rules",
"book.extended_drawers.entries.insertion_order.page.2": "<l>Example #1:<!><br>A network has one locked slot with a diamond in it and one non-locked slot with a diamond in it. When inserting a diamond, it will go into the locked slot if it can. <p><l>Example #2:<!><br>A network has one empty locked slot and one slot with an emerald in it. When inserting an emerald it will prefer the slot with the emerald despite the other slot being locked.",
"book.extended_drawers.entries.insertion_order.page.3": "<l>Example #3:<!><br>A network has one voiding slot with a diamond in it and one non-voiding slot with a diamond in it. When inserting a diamond, it will go into the non-voiding slot if it can. <p><l>Example #4:<!><br>A network has one full locked voiding slot and a non-locked voiding slot, both diamonds in them. When inserting an diamond it will prefer the locked slot and get voided ignoring the non-locked slot with space.",
"book.extended_drawers.entries.lock.name": "Locking",
"book.extended_drawers.entries.lock.page.0": "Locking and unlocking is done using the <item>Lock<!> item. It makes it impossible to change the type of item the <l:lock>drawer<!> holds while allowing the count to change. <p>Useful when creating organised sorting systems or when <l:mod_interoperability>linking to other mods<!>.",
"book.extended_drawers.entries.lock.page.1.text": "Locks aren't consumed when used so you don't need to worry about making one for every drawer. It can also be used on access points to toggle the locks of the entire network.",
"book.extended_drawers.entries.mod_interoperability.name": "Mod Interoperability",
"book.extended_drawers.entries.mod_interoperability.page.0": "<l:simple_networks>Networks<!> can be interacted with by any mod using the <thing>fabric transfer api<!> as well as hoppers. <p>Individual <l:lock>drawers<!> support inserting and extracting from their slots. <p><l:access_points>Access points<!> and <l:shadow_drawers>shadow drawers<!> provide access to the whole network with additional filtering if using a shadow drawer.",
"book.extended_drawers.entries.mod_interoperability.page.1": "These systems allow you to build complex contraptions that can do all kinds of things. <br2>Here are some examples:<br><li>You can hook up a ME system from applied energetics to an access point for easy gui access. <li>You can use long connector chains and shadow drawers to transfer items long distances instantly and without chunk loading in the middle.",
"book.extended_drawers.entries.shadow_drawers.name": "Shadow Drawers",
"book.extended_drawers.entries.shadow_drawers.page.0": "<item>Shadow Drawers<!> are similar to <l:access_points>access points<!> but only work with one item. They also allow players to extract items and show the count. <br2>They behave like they would be <l:lock>locked<!>, but their item can be cleared by shift-clicking.",
"book.extended_drawers.entries.simple_networks.name": "Simple Networks",
"book.extended_drawers.entries.simple_networks.page.0": "Just by placing some <l:lock>drawers<!> next to each other you have created as simple network. However, that network doesn't do anything yet. <br2>We'll start simple and add an <l:access_points>access point<!> to the network. It allows you to insert items into the drawers they belong in without walking over to them.",
"book.extended_drawers.entries.upgrades.name": "Drawer Upgrades",
"book.extended_drawers.entries.upgrades.page.0": "<item>Upgrades<!> are applied using different upgrade items. They increase the capacity of a <l:lock>drawer<!> slot. <p>To install one, simply click on a slot with the <item>upgrade<!> in hand while sneaking. <p>They are most useful when storing lots of items.",
"book.extended_drawers.entries.upgrades.page.1": "The <item>Upgrade Frame<!> is the base item of all upgrades. It doesn't do anything by itself.",
"book.extended_drawers.entries.upgrades.page.2": "The <item>Drawer Upgrade I<!> is the first tier of the upgrade. It doubles the capacity of the drawer.",
"book.extended_drawers.entries.upgrades.page.3": "The <item>Drawer Upgrade II<!> is the second tier of the upgrade. It multiplies the capacity of the drawer by 4.",
"book.extended_drawers.entries.upgrades.page.4": "The <item>Drawer Upgrade III<!> is the third tier of the upgrade. It multiplies the capacity of the drawer by 8.",
"book.extended_drawers.entries.upgrades.page.5": "The <item>Drawer Upgrade IV<!> is the fourth tier of the upgrade. It multiplies the capacity of the drawer by 16.",
"book.extended_drawers.entries.voiding.name": "Voiding Mode",
"book.extended_drawers.entries.voiding.page.0": "Voiding mode can be toggled with a <item>lava bucket<!>. It makes it so that the <l:lock>drawer<!> deletes excess items. <p>This is mostly useful when you have bulk storage for a very common item and don't want it to clog the system when it fills up.",
"book.extended_drawers.entries.voiding.page.1": "Like <l:lock>locks<!> they aren't consumed and can be applied to access points. <p>Be careful as it can easily void important items if used improperly. Also make sure to aim well, or you might end up placing the lava instead.",

"command.extended_drawers.reload.fail": "Failed to reload config. Check logs",
"command.extended_drawers.reload.success": "Successfully reloaded config!",
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