Add Provocateur antagonist - pacifist who manipulates crew into killing targets#972
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Add Provocateur antagonist - pacifist who manipulates crew into killing targets#972Copilot wants to merge 4 commits into
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…ling targets Co-authored-by: MWG-Logan <2997336+MWG-Logan@users.noreply.github.com>
Co-authored-by: MWG-Logan <2997336+MWG-Logan@users.noreply.github.com>
Co-authored-by: MWG-Logan <2997336+MWG-Logan@users.noreply.github.com>
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[WIP] Create new antagonist gamemode to enhance gameplay
Add Provocateur antagonist - pacifist who manipulates crew into killing targets
Nov 28, 2025
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Pull request overview
This PR adds a new antagonist role called the Provocateur - a corporate spy with a pacifism implant who must manipulate the crew into eliminating targets instead of using direct violence. This fills a niche for social manipulation-based gameplay distinct from combat-heavy antagonists and conversion mechanics.
Key changes:
- New C# components and systems for the Provocateur role with briefing logic
- Prototype definitions for the antag, objectives (kill and steal), and starting gear (chameleon ID, voice mask, chameleon projector, paper, pen, labeler)
- Game rule configuration with max 2 provocateurs per round at 1:25 player ratio, spawn probability of 0.3
Reviewed changes
Copilot reviewed 12 out of 12 changed files in this pull request and generated no comments.
Show a summary per file
| File | Description |
|---|---|
Content.Server/Roles/ProvocateurRoleComponent.cs |
Mind role marker component for identifying Provocateur players |
Content.Server/GameTicking/Rules/Components/ProvocateurRuleComponent.cs |
Game rule data component for the Provocateur system |
Content.Server/GameTicking/Rules/ProvocateurRuleSystem.cs |
System handling briefing generation and role setup |
Resources/Prototypes/Roles/Antags/provocateur.yml |
Antag definition with 2h playtime requirement and social manipulation gear loadout |
Resources/Prototypes/Objectives/provocateur.yml |
Kill and steal objectives themed around impersonation and evidence manipulation |
Resources/Prototypes/Objectives/objectiveGroups.yml |
Weighted random groups for Provocateur objectives (identity, authority, evidence, command) |
Resources/Prototypes/GameRules/subgamemodes.yml |
Game rule with Pacified component and objective configuration |
Resources/Prototypes/GameRules/roundstart.yml |
Added Provocateur to SubGamemodesRule pools with 0.3 probability |
Resources/Prototypes/game_presets.yml |
Game preset definition for standalone Provocateur rounds |
Resources/Prototypes/Roles/MindRoles/mind_roles.yml |
Mind role entity registration |
Resources/Locale/en-US/provocateur/provocateur.ftl |
Role briefing and objective localization strings |
Resources/Locale/en-US/game-ticking/game-presets/preset-provocateur.ftl |
Preset title and description |
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About the PR
Adds a new antagonist: the Provocateur - a corporate spy with a pacifism implant who has kill objectives but cannot harm anyone directly. Must manipulate crew into eliminating targets through framing, impersonation, and social engineering.
Equipment:
Objectives:
Why / Balance
Addresses the need for a new antag that:
The pacifist-with-kill-objectives mechanic creates unique gameplay where success requires understanding station dynamics, security systems, and creative problem-solving rather than combat.
Technical details
New C# files:
ProvocateurRoleComponent.cs- Mind role markerProvocateurRuleComponent.cs- Game rule dataProvocateurRuleSystem.cs- Briefing and role setupNew prototypes:
Roles/Antags/provocateur.yml- Antag definition + starting gearObjectives/provocateur.yml- Kill and steal objectives withPacifiedcomponentModified:
mind_roles.yml- MindRoleProvocateur entrysubgamemodes.yml- Provocateur game rule (max 2, 1:25 player ratio)roundstart.yml- Added to SubGamemodesRule at 0.3 probabilityobjectiveGroups.yml- Kill/identity/authority/evidence objective groupsgame_presets.yml- Provocateur presetMedia
N/A - No visual changes, gameplay-only addition.
Requirements
Breaking changes
None.
Changelog
🆑
Warning
Firewall rules blocked me from connecting to one or more addresses (expand for details)
I tried to connect to the following addresses, but was blocked by firewall rules:
mfjvsblobprodcus373.vsblob.vsassets.io/usr/bin/dotnet dotnet run --project Content.YAMLLinter(dns block)If you need me to access, download, or install something from one of these locations, you can either:
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