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Summoner Ruin/Outburst Combos #263
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I liked this change so while isn't merged or anything, I checked out the PR, built and tested in lv90 SMN. Didn't test on lower levels yet.
The outburst part worked, even by dragging tri-disaster (the upgrade) from actions.
Now, SMN ruin goes 1, 2, 3 so testing for ruin1 as you added should've worked I guess? But I'm confused, it didn't for a lv90 SMN which has Ruin3 and at level 90, you can only drag Ruin3 from actions.
I did a quick change on the debug build to test for SMN to
if (actionID == SMN.Ruin3 || actionID == SMN.Ruin1)
and now it replaces Ruin3 correctly /shrugI have no idea where to get the actionID for Ruin2 in order to add it to
JobActions/SMN.cs
and then addactionID == SMN.Ruin2
to theif
and see if works.I still gotta test lower levels but I hope @attickdoor does merge this (after the fixes) as it checks out all 3 rules of #119 : The actions, while can be cast during an egi summon phase, are in fact mutually exclusive (when during summon, there's no reason to go for tri and ruin), they save 2 slots to enabling other actions more nearby and is a 0 IQ non-whacky change xD