Euler/Mesh based fluid simulation approach based on Jos Stam's 1999 paper on stable and fast fluid simulations. The current project is limited to a 100x100 mesh, but will be expanded soon. Dye can be added to the fluid by holding the left mouse, and stirring. A working executable can be run from the release folder. More features (and one bug fix) will come soon.
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Basic Simulation of an incompressible Euler fluid based off of Jos Stam's 1999 paper on fast fluid simulations.
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- C++ 99.4%
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